pub struct GameProperty {
pub key: Option<String>,
pub value: Option<String>,
}Fields§
§key: Option<String>§value: Option<String>Trait Implementations§
Source§impl Clone for GameProperty
impl Clone for GameProperty
Source§fn clone(&self) -> GameProperty
fn clone(&self) -> GameProperty
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameProperty
impl Debug for GameProperty
Source§impl Default for GameProperty
impl Default for GameProperty
Source§fn default() -> GameProperty
fn default() -> GameProperty
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for GameProperty
impl<'de> Deserialize<'de> for GameProperty
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameProperty
impl RefUnwindSafe for GameProperty
impl Send for GameProperty
impl Sync for GameProperty
impl Unpin for GameProperty
impl UnwindSafe for GameProperty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more