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#![allow(dead_code)] #![feature(crate_in_paths)] extern crate libc; #[cfg(target_os = "macos")] extern crate core_graphics; mod action; mod mouse; mod keymap; mod keyboard; mod platform; #[derive(Debug, Clone, Copy, PartialEq)] pub struct Position { pub x: u32, pub y: u32 } impl Position { pub fn new(x: u32, y: u32) -> Position { Position { x, y } } fn distance_to(&self, other: Position) -> u32 { let dx = (self.x.max(other.x) - self.x.max(other.x)).pow(2); let dy = (self.y.max(other.y) - self.y.max(other.y)).pow(2); ((dx + dy) as f32).sqrt().round() as u32 } } struct AutoGUI { pub mouse: mouse::Mouse, pub keyboard: keyboard::Keyboard, } impl AutoGUI { pub fn new() -> AutoGUI { AutoGUI { mouse: mouse::Mouse::new(), keyboard: keyboard::Keyboard::new(), } } } #[cfg(test)] mod tests { use super::*; use std::time::Duration; use std::thread::sleep; #[test] fn test_name() { let gui = AutoGUI::new(); let mut m = gui.mouse; let mut k = gui.keyboard; m = m.at(Position::new(1370, 70)).drag_to(action::MouseButton::Left, Position::new(1370, 200)); m.at(Position::new(80, 80)).doubleclick(); use keymap::Key; k = k.press(Key::LeftSuper).tap(Key::T).release(Key::LeftSuper); k = k.tap(Key::L); k = k.tap(Key::S); k = k.tap(Key::Space); k = k.tap(Key::Minus); k = k.tap(Key::L); k = k.tap(Key::Return); sleep(Duration::from_millis(5000)); k.press(Key::LeftCtrl).tap(Key::D).release(Key::LeftCtrl); } }