Struct assimp_sys::AiNodeAnim
[−]
[src]
#[repr(C)]pub struct AiNodeAnim { pub node_name: AiString, pub num_position_keys: c_uint, pub position_keys: *mut AiVectorKey, pub num_rotation_keys: c_uint, pub rotation_keys: *mut AiQuatKey, pub num_scaling_keys: c_uint, pub scaling_keys: *mut AiVectorKey, pub pre_state: AiAnimBehaviour, pub post_state: AiAnimBehaviour, }
Fields
node_name: AiString
num_position_keys: c_uint
position_keys: *mut AiVectorKey
num_rotation_keys: c_uint
rotation_keys: *mut AiQuatKey
num_scaling_keys: c_uint
scaling_keys: *mut AiVectorKey
pre_state: AiAnimBehaviour
post_state: AiAnimBehaviour