Struct assimp_sys::AiNodeAnim [] [src]

#[repr(C)]
pub struct AiNodeAnim { pub node_name: AiString, pub num_position_keys: c_uint, pub position_keys: *mut AiVectorKey, pub num_rotation_keys: c_uint, pub rotation_keys: *mut AiQuatKey, pub num_scaling_keys: c_uint, pub scaling_keys: *mut AiVectorKey, pub pre_state: AiAnimBehaviour, pub post_state: AiAnimBehaviour, }

Fields