Struct assimp_sys::AiAnimation [] [src]

#[repr(C)]
pub struct AiAnimation { pub name: AiString, pub duration: c_double, pub ticks_per_second: c_double, pub num_channels: c_uint, pub channels: *mut *mut AiNodeAnim, pub num_mesh_channels: c_uint, pub mesh_channels: *mut *mut AiMeshAnim, pub num_morph_mesh_channels: c_uint, pub morph_mesh_channels: *mut *mut AiMeshMorphAnim, }

Fields