Struct assimp_sys::AiAnimation
[−]
[src]
#[repr(C)]pub struct AiAnimation { pub name: AiString, pub duration: c_double, pub ticks_per_second: c_double, pub num_channels: c_uint, pub channels: *mut *mut AiNodeAnim, pub num_mesh_channels: c_uint, pub mesh_channels: *mut *mut AiMeshAnim, pub num_morph_mesh_channels: c_uint, pub morph_mesh_channels: *mut *mut AiMeshMorphAnim, }
Fields
name: AiString
duration: c_double
ticks_per_second: c_double
num_channels: c_uint
channels: *mut *mut AiNodeAnim
num_mesh_channels: c_uint
mesh_channels: *mut *mut AiMeshAnim
num_morph_mesh_channels: c_uint
morph_mesh_channels: *mut *mut AiMeshMorphAnim