pub type PhysicalDeviceShaderDrawParameterFeatures<'a> = PhysicalDeviceShaderDrawParametersFeatures<'a>;

Aliased Type§

struct PhysicalDeviceShaderDrawParameterFeatures<'a> {
    pub s_type: StructureType,
    pub p_next: *mut c_void,
    pub shader_draw_parameters: u32,
    pub _marker: PhantomData<&'a ()>,
}

Fields§

§s_type: StructureType§p_next: *mut c_void§shader_draw_parameters: u32§_marker: PhantomData<&'a ()>