Crate ascending_input

source ·

Structs§

  • Represents a collection of bindings mapping inputs to actions and axes for various input devices.
  • Keeps track of Timing useful for Games. it keeps track of Delta Seconds and Seconds since the start of the program.
  • Handler Contains all the Possible Key presses, Modifier Presses and Mouse locations.
  • Represents the current state of the keyboard modifiers
  • A position represented in physical pixels.

Enums§