Crate ascending_input
source ·Structs§
- Represents a collection of bindings mapping inputs to actions and axes for various input devices.
- Keeps track of Timing useful for Games. it keeps track of Delta Seconds and Seconds since the start of the program.
- Handler Contains all the Possible Key presses, Modifier Presses and Mouse locations.
- Represents the current state of the keyboard modifiers
- A position represented in physical pixels.
Enums§
- Button Type for bindings.
- A key on the keyboard. Used to convert smolStr into Char for Direct usage as example: Character(‘v’)
winit
: https://docs.rs/winit/0.29.10/winit/keyboard/enum.Key.html - The location of the key on the keyboard.
- Describes a button of a mouse controller.
- A
Key::Named
value