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use geometry::prelude::*;
pub trait Shape: Sync + Send
{
fn bbox_local(&self) -> BBox3f;
fn intersect_ray(&self, ray: &RawRay) -> Option<(Float, SurfaceInteraction)>;
fn can_intersect(&self, ray: &RawRay) -> bool {
self.intersect_ray(ray).is_some()
}
fn surface_area(&self) -> Float;
fn sample(&self, sample: Point2f) -> (Point3f, Vector3f, Float);
#[inline]
fn pdf(&self, _p: Point3f, _n: Vector3f) -> Float {
1. as Float / self.surface_area()
}
fn sample_wrt(&self, pref: Point3f, sample: Point2f) -> (Point3f, Vector3f, Float) {
let (lp, lnorm, mut lpdf) = self.sample(sample);
let wi = lp - pref;
let distance2 = wi.magnitude2();
if relative_eq!(distance2, 0. as Float) {
lpdf = 0. as Float;
} else {
let wi = wi/distance2.sqrt();
lpdf *= distance2 / lnorm.dot(wi).abs();
if lpdf.is_infinite() { lpdf = 0. as Float; }
}
(lp, lnorm, lpdf)
}
fn pdf_wrt(&self, pos_ref: Point3f, wi: Vector3f) -> Float {
let ray = RawRay::from_od(pos_ref, wi);
if let Some((_t, si)) = self.intersect_ray(&ray) {
(si.basic.pos - pos_ref).magnitude2() /
(wi.dot(si.basic.norm).abs()*self.surface_area())
} else {
0. as Float
}
}
}
pub mod sphere;
pub mod triangle;
pub mod prelude;
#[cfg(test)]
mod tests;