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use crate::{
access,
geom::{Collide, Cube, Emit, Ray, Side, Trace, Transformable, Triangle},
math::{Dir3, Pos3, Trans3},
ord::{ALPHA, BETA, GAMMA},
};
use rand::Rng;
pub struct SmoothTriangle {
tri: Triangle,
norms: [Dir3; 3],
}
impl SmoothTriangle {
access!(tri, Triangle);
access!(norms, [Dir3; 3]);
#[inline]
#[must_use]
pub fn new(tri: Triangle, norms: [Dir3; 3]) -> Self {
if !norms.iter().all(|&n| n.dot(tri.plane_norm()) > 0.0) {
println!("[WARN] Reverse triangle.");
}
Self { tri, norms }
}
#[inline]
#[must_use]
pub fn new_from_verts(verts: [Pos3; 3], norms: [Dir3; 3]) -> Self {
Self::new(Triangle::new(verts), norms)
}
}
impl Collide for SmoothTriangle {
#[inline]
#[must_use]
fn overlap(&self, cube: &Cube) -> bool {
self.tri.overlap(cube)
}
}
impl Trace for SmoothTriangle {
#[inline]
#[must_use]
fn hit(&self, ray: &Ray) -> bool {
self.tri.hit(ray)
}
#[inline]
#[must_use]
fn dist(&self, ray: &Ray) -> Option<f64> {
self.tri.dist(ray)
}
#[inline]
#[must_use]
fn dist_side(&self, ray: &Ray) -> Option<(f64, Side)> {
if let Some((dist, [u, v, w])) = self.tri.intersection_coors(ray) {
Some((
dist,
Side::new(
ray.dir(),
Dir3::new_normalize(
(self.norms[BETA].into_inner() * u)
+ (self.norms[GAMMA].into_inner() * v)
+ (self.norms[ALPHA].into_inner() * w),
),
),
))
} else {
None
}
}
}
impl Transformable for SmoothTriangle {
#[inline]
fn transform(&mut self, trans: &Trans3) {
self.tri.transform(trans);
for n in &mut self.norms {
*n = Dir3::new_normalize(trans.transform_vector(n.as_ref()));
}
}
}
impl Emit for SmoothTriangle {
#[inline]
#[must_use]
fn cast<R: Rng>(&self, rng: &mut R) -> Ray {
let mut u = rng.gen::<f64>();
let mut v = rng.gen::<f64>();
if (u + v) > 1.0 {
u = 1.0 - u;
v = 1.0 - v;
}
let w = 1.0 - u - v;
let edge_a_b = self.tri.verts()[BETA] - self.tri.verts()[ALPHA];
let edge_a_c = self.tri.verts()[GAMMA] - self.tri.verts()[ALPHA];
let pos = self.tri.verts()[ALPHA] + (edge_a_b * u) + (edge_a_c * v);
let dir = Dir3::new_normalize(
(self.norms[BETA].as_ref() * u)
+ (self.norms[GAMMA].as_ref() * v)
+ (self.norms[ALPHA].as_ref() * w),
);
Ray::new(pos, dir)
}
}