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use crate::{
access, clone,
geom::{Collide, Cube, Emit, Ray, Side, SmoothTriangle, Trace, Transformable},
math::Trans3,
ord::{ALPHA, X},
};
use rand::Rng;
const PADDING: f64 = 1e-6;
pub struct Mesh {
boundary: Cube,
tris: Vec<SmoothTriangle>,
area: f64,
}
impl Mesh {
access!(boundary, Cube);
access!(tris, Vec<SmoothTriangle>);
clone!(area, f64);
#[inline]
#[must_use]
pub fn new(tris: Vec<SmoothTriangle>) -> Self {
let area = tris.iter().map(|tri| tri.tri().area()).sum();
Self {
boundary: Self::init_boundary(&tris),
tris,
area,
}
}
#[inline]
#[must_use]
fn init_boundary(tris: &[SmoothTriangle]) -> Cube {
let mut mins = tris[X].tri().verts()[ALPHA];
let mut maxs = mins;
for tri in tris {
for v in tri.tri().verts().iter() {
for (v, (min, max)) in v.iter().zip(mins.iter_mut().zip(maxs.iter_mut())) {
if *min > *v {
*min = *v;
} else if *max < *v {
*max = *v;
}
}
}
}
for (max, min) in maxs.iter_mut().zip(mins.iter_mut()) {
*min -= PADDING;
*max += PADDING;
}
Cube::new(mins, maxs)
}
#[allow(clippy::missing_const_for_fn)]
#[inline]
#[must_use]
pub fn into_tris(self) -> Vec<SmoothTriangle> {
self.tris
}
}
impl Collide for Mesh {
#[inline]
#[must_use]
fn overlap(&self, cube: &Cube) -> bool {
if !self.boundary.overlap(cube) {
return false;
}
for tri in &self.tris {
if tri.overlap(cube) {
return true;
}
}
false
}
}
impl Transformable for Mesh {
#[inline]
fn transform(&mut self, trans: &Trans3) {
for tri in &mut self.tris {
tri.transform(trans);
}
self.boundary = Self::init_boundary(&self.tris);
}
}
impl Emit for Mesh {
#[inline]
#[must_use]
fn cast<R: Rng>(&self, rng: &mut R) -> Ray {
let r = rng.gen_range(0.0, self.area);
let mut total_area = 0.0;
for tri in &self.tris {
total_area += tri.tri().area();
if total_area >= r {
return tri.cast(rng);
}
}
unreachable!()
}
}
impl Trace for Mesh {
#[inline]
#[must_use]
fn hit(&self, ray: &Ray) -> bool {
if !self.boundary.hit(ray) {
return false;
}
self.tris.iter().any(|t| t.hit(ray))
}
#[inline]
#[must_use]
fn dist(&self, ray: &Ray) -> Option<f64> {
if !self.boundary.hit(ray) {
return None;
}
self.tris
.iter()
.filter_map(|tri| tri.dist(ray))
.min_by(|a, b| a.partial_cmp(b).unwrap())
}
#[inline]
#[must_use]
fn dist_side(&self, ray: &Ray) -> Option<(f64, Side)> {
if !self.boundary.hit(ray) {
return None;
}
self.tris
.iter()
.filter_map(|tri| tri.dist_side(ray))
.min_by(|a, b| a.0.partial_cmp(&b.0).unwrap())
}
}