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use crate::{Engine, Input, Output, Tracer};
use arctk::{err::Error, ord::X, tools::ProgressBar};
use rand::thread_rng;
use rayon::prelude::*;
use std::sync::{Arc, Mutex};
#[allow(clippy::expect_used)]
#[inline]
pub fn multi_thread<'a>(engine: Engine, input: &'a Input) -> Result<Output<'a>, Error> {
let pb = ProgressBar::new("Multi-threaded", input.cam.num_samples());
let pb = Arc::new(Mutex::new(pb));
let threads: Vec<_> = (0..num_cpus::get()).collect();
let mut out: Vec<_> = threads
.par_iter()
.map(|_id| thread(engine, input, &Arc::clone(&pb)))
.collect();
pb.lock()?.finish_with_message("Render complete.");
let mut data = out.pop().expect("No data received.");
while let Some(o) = out.pop() {
data += &o;
}
Ok(data)
}
#[inline]
pub fn single_thread<'a>(engine: Engine, input: &'a Input) -> Result<Output<'a>, Error> {
let pb = ProgressBar::new("Single-threaded", input.cam.num_samples());
let pb = Arc::new(Mutex::new(pb));
Ok(thread(engine, input, &pb))
}
#[allow(clippy::expect_used)]
#[inline]
#[must_use]
fn thread<'a>(engine: Engine, input: &'a Input, pb: &Arc<Mutex<ProgressBar>>) -> Output<'a> {
let res = *input.cam.res();
let mut data = Output::new(res, input.shader.data_grad());
let mut rng = thread_rng();
let super_samples = input.cam.num_super_samples();
let ss_power = input.cam.ss_power();
let init_weight = 1.0 / super_samples as f64;
let block_size = input.sett.block_size();
while let Some((start, end)) = {
let mut pb = pb.lock().expect("Could not lock progress bar.");
let b = pb.block(block_size);
std::mem::drop(pb);
b
} {
for n in start..end {
let p = n / super_samples;
let s = n - (p * super_samples);
let pixel = [p % res[X], p / res[X]];
let ss = [s % ss_power, s / ss_power];
let tracer = Tracer::new(input.cam.emit(pixel, ss), init_weight);
engine(input, &mut rng, tracer, &mut data, pixel);
}
}
data
}