1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225
pub struct ColorFg(AnsiBuilder); impl ColorFg { #[inline] pub fn black(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[30m"); self.0 } #[inline] pub fn blue(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[34m"); self.0 } #[inline] pub fn bright_blue(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[94m"); self.0 } #[inline] pub fn bright_cyan(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[96m"); self.0 } #[inline] pub fn bright_green(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[92m"); self.0 } #[inline] pub fn bright_magenta(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[95m"); self.0 } #[inline] pub fn bright_red(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[91m"); self.0 } #[inline] pub fn bright_white(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[97m"); self.0 } #[inline] pub fn bright_yellow(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[93"); self.0 } #[inline] pub fn cyan(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[36m"); self.0 } #[inline] pub fn gray(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[90m"); self.0 } #[inline] pub fn green(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[32m"); self.0 } #[inline] pub fn magenta(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[35m"); self.0 } #[inline] pub fn rgb(mut self, r: u8, g: u8, b: u8) -> AnsiBuilder { self.0.0.push_str(&format!("\x1B[38;2;{};{};{}", r, g, b)); self.0 } #[inline] pub fn red(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[31m"); self.0 } #[inline] pub fn white(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[37m"); self.0 } #[inline] pub fn yellow(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[33m"); self.0 } } pub struct ColorBg(AnsiBuilder); impl ColorBg { #[inline] pub fn black(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[40m"); self.0 } #[inline] pub fn blue(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[44m"); self.0 } #[inline] pub fn bright_blue(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[104m"); self.0 } #[inline] pub fn bright_cyan(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[106m"); self.0 } #[inline] pub fn bright_green(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[102m"); self.0 } #[inline] pub fn bright_magenta(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[105m"); self.0 } #[inline] pub fn bright_red(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[101m"); self.0 } #[inline] pub fn bright_white(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[107m"); self.0 } #[inline] pub fn bright_yellow(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[103"); self.0 } #[inline] pub fn cyan(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[46m"); self.0 } #[inline] pub fn gray(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[100m"); self.0 } #[inline] pub fn green(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[42m"); self.0 } #[inline] pub fn magenta(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[45m"); self.0 } #[inline] pub fn rgb(mut self, r: u8, g: u8, b: u8) -> AnsiBuilder { self.0.0.push_str(&format!("\x1B[48;2;{};{};{}", r, g, b)); self.0 } #[inline] pub fn red(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[41m"); self.0 } #[inline] pub fn white(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[47m"); self.0 } #[inline] pub fn yellow(mut self) -> AnsiBuilder { self.0.0.push_str("\x1B[43m"); self.0 } } pub struct Color(pub AnsiBuilder); impl Color { pub fn fg(self) -> ColorFg { ColorFg(self.0) } pub fn bg(self) -> ColorBg { ColorBg(self.0) } } use crate::AnsiBuilder;