Expand description
rust-anitomy
rust-anitomy is a Rust binding for Anitomy a C++ library for parsing anime video filenames.
Installation
Add this to your Cargo.toml
:
[dependencies]
anitomy = "0.1"
Requirements
As this crate depends on anitomy-sys it’s requirements also apply, see Xtansia/rust-anitomy-sys for information about anitomy-sys.
Example
extern crate anitomy;
use anitomy::{Anitomy, ElementCategory};
fn main() {
let mut anitomy = Anitomy::new();
match anitomy.parse("[TaigaSubs]_Toradora!_(2008)_-_01v2_-_Tiger_and_Dragon_[1280x720_H.264_FLAC][1234ABCD].mkv") {
Ok(ref elements) => {
println!("SUCCESS: Parsed the filename successfully!");
println!(
"It is: {} #{} by {}",
elements.get(ElementCategory::AnimeTitle).expect("anime title"),
elements.get(ElementCategory::EpisodeNumber).expect("episode number"),
elements.get(ElementCategory::ReleaseGroup).expect("release group")
);
println!("And extracted the following elements: {:#?}", &**elements);
},
Err(ref elements) => {
println!("ERROR: Couldn't parse the filename successfully!");
println!("But we managed to extract these elements: {:#?}", &**elements);
},
}
}
Structs
An Anitomy parser instance.
An element parsed from a filename by Anitomy.
Collection of
Element
instances parsed from a filename, as a result of calling Anitomy.parse
.The options used by Anitomy to determine how to parse a filename.
Enums
The category of an
Element
.