Expand description
§animato-gpu
Batched Tween<f32> evaluation for very large animation sets.
GpuAnimationBatch uses a wgpu compute shader for supported classic easing
variants when a device is available. The deterministic CPU backend is always
available and is used automatically when a device cannot be created or a
tween uses an easing that the WGSL shader does not support yet.
Structs§
- GpuAnimation
Batch - Batch of
Tween<f32>values evaluated together.
Enums§
- GpuBackend
- The backend currently used by a
GpuAnimationBatch. - GpuBatch
Error - Error returned by GPU initialization.