Crate analog_literals[][src]

Expand description

Inspired by the abhorrent incredible Multi-Dimensional Analog Literals library created by Eelis back in 2006, I am proud to present analog_literal! - a Rust macro that enables embedding analog literals directly into Rust code.

Just take a look at this incredible set of features!

  • Support for every physical dimension from 0 to N (for all N <= 3)!
  • Entirely safe Rust, enforced by #[deny(unsafe_code)]!
  • Entirely const evaluatable - use analog literals in any const context!
  • #![no_std] by default, without relying on alloc!
  • Dependency Free!
  • Open source under a very permissive license!
  • Made with love, passion, and a disregard of all things holy!

Modes of Operation

The single analog_literal! macro can be used to define 3 different kinds of analog literals: a 1D line, a 2D rectangle, and a 3D cuboid.

1D Lines

A 1D analog literal (known in professional circles as a “line”) is perfect for all those times when you wanted to self-document just how big (or small!) a scalar was.

Defining them works exactly as you’d expect:

let mine = analog_literal! { +--------------------+ };
let yours = analog_literal! { +----------+ };
assert!(mine > yours);

1D analog literals can also be defined using alternative I terminators, for that classic 3rd grade math class feeling:

      analog_literal! { I----I }
    + analog_literal! { I------I },
/*    ---------------------------------------------- */
      analog_literal! { I----------I },

Heck, you can even use them inline in const contexts to quickly and easy visualize just how large of an array you’re allocating!

let buf = [0; analog_literal!{ +--------------------------------+ }];


2D Rectangles

While there are plenty of Rust libraries out there trying to provide a elegant, cross-platform solution to writing GUIs, not a single one has a good way of visually representing the GUI that the code is trying to represent.

Well, with a bit of help from 2D analog literals (sometimes referred to by seasoned mathematicians as “rectangles”), these libraries can be turbocharged with true WYSIWYG capabilities!

const MODAL_POPUP: Rectangle = analog_literal! {
    |                                                          |
    |       /*----------------------------------------*/       |
    |       /* Do you accept the terms and conditions */       |
    |       /* and agree to sell your eternal soul to */       |
    |       /*        the dark lord beelzebub?        */       |
    |       /*----------------------------------------*/       |
    |                                                          |
    |   /* Yes */                             /* Also Yes */   |
    |                                                          |

assert_eq!(MODAL_POPUP.w, 29);
assert_eq!(MODAL_POPUP.h, 9);

assert_eq!(MODAL_POPUP.area(), 261);

The possibilities are endless!

3D Cuboids

Say you’re trying to solve the packing problem for fitting the largest number of dogecoin mining rigs in your 1.5 bedroom SF “apartment”. A 1x programmer would probably just use a couple of boring ’ol cOnStAnTs to define the length, width, and height of their dogecoin miners. Of course, you’re not a 1x programmer, you’re a 10x programmer, so you use a 3D analog literal (colloquially referred to as a “cuboid”) to visually represent the dimensions of your mining rigs:

const MINING_RIG: Cuboid = analog_literal! {
                    /                                          /|
                   /                                          / +
                  /                   /**/                   / /
                 /                   /**/                   / /
                /                   /**/                   / /
               /                                          / /
              /                                          / /
             /                                          / /
            /                                          / /
           /                                          / /
          /                                          / /
         /                                          / /
        /                                          / /
       /                                          / /
      /                                          / /
     /                                          / /
    +------------------------------------------+ /
    | /* -= dogecoin-one =- */         /*(o)*/ |/

assert_eq!(MINING_RIG.w, 21);
assert_eq!(MINING_RIG.h, 1);
assert_eq!(MINING_RIG.l, 16);

assert_eq!(MINING_RIG.volume(), 336);

Oh yeah, I can taste those DOGE tendies already!

Safety and Syntax Validation

In true Rust fashion, this library strives to be as safe as can be. Not only is it 100% unsafe code free (enforced by #![deny(unsafe_code)] in the crate root), but it will also catch any malformed analog literals at compile time!

I’m sure we’ve all been in this situation: it’s 4:55 on a weekday, you’re desperate for another cup of coffee, and you really feel like just packing it in early. You decide to call it for the day, and leave yourself a comment to pick up where you left off tomorrow…

const YET_ANOTHER_RECT: Rectangle = analog_literal! {
    |                |
    |                |
    +------------+ // TODO: type more `--`...

You come back in the next morning, and without thinking, you decide to check in what you had from yesterday into prod. But it’s okay, because as the CI runs on your shoddy code from the day before, the Rust compiler helpfully spits out a compilation error!

error[E0080]: evaluation of constant value failed
  --> src/
5  |   const YET_ANOTHER_RECT: Rectangle = analog_literal! {
   |  _____________________________________^
6  | |     +----------------+
7  | |     |                |
8  | |     |                |
9  | |     +------------+ // TODO: type more `--`...
10 | | };
   | |_^ attempt to compute `0_usize - 1_usize`, which would overflow
   = note: this error originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)

Look, I never said the error messages would be descriptive, okay…

But hey, would you look at that! With analog_literal!, you can rest easy knowing that your literals are guaranteed to be well formed From Top to Bottom, and Left to Right™

So what are you waiting for! Go ahead and add analog_literals to your project today!

analog_literals = "*"

Final Comments

I’m not gonna lie - I was already half-way done implementing 3D literals before I’d even thought to check if anyone else had done something as stupid as this already. Lo and behold, jswrenn/analit beat me to the punch by a whopping 6 years!

A smarter man might have stopped working on his shoddy rewrite and scrapped his shoddy POC then and there. Instead, stubborn as I am, I decided to push forward and spent another handful of hours polishing it up, adding syntax validation, and writing a whole mess of docs.

Do I regret it? Ehh, maybe.

It is funny tho? I mean, I think so.

Oh, and lastly: please, please don’t use this library in an actual project.

If I saw something like this while perusing a crate’s source code, I’d probably nope the heck out of there, turn off my computer, and go on a long walk to contemplate what kind of life choices could have led someone to thinking that including analog_literals in their project would be a good idea.



The star of the show: a macro to embed analog literals into otherwise boring Rust source code.



A 3D Cuboid with a certain width, height, and length.


A 1D Line of a particular length.


A 2D Rectangle with a certain width and height.