1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
use cgmath;
use std::{fmt, mem, ops};
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[allow(missing_docs)]
#[repr(C)]
pub struct Vector {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl From<f32> for Vector {
fn from(arg: f32) -> Self {
Self::new(arg, arg, arg)
}
}
impl fmt::Display for Vector {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{:?}", (self.x, self.y, self.z))
}
}
impl Vector {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Vector { x, y, z }
}
pub fn zero() -> Self {
Default::default()
}
pub fn cross(self, rhs: Self) -> Self {
let a: &cgmath::Vector3<f32> = self.as_ref().into();
let b: &cgmath::Vector3<f32> = rhs.as_ref().into();
let v: [f32; 3] = a.cross(*b).into();
v.into()
}
pub fn angle(self, rhs: Self) -> f32 {
(self.dot(rhs) / self.length()).acos()
}
pub fn dot(self, rhs: Vector) -> f32 {
use cgmath::InnerSpace;
let a: &cgmath::Vector3<f32> = self.as_ref().into();
let b: &cgmath::Vector3<f32> = rhs.as_ref().into();
a.dot(*b)
}
pub fn length(self) -> f32 {
use cgmath::InnerSpace;
let a: &cgmath::Vector3<f32> = self.as_ref().into();
a.magnitude()
}
pub fn squared_length(self) -> f32 {
use cgmath::InnerSpace;
let a: &cgmath::Vector3<f32> = self.as_ref().into();
a.magnitude2()
}
pub fn normalize(self) -> Vector {
use cgmath::InnerSpace;
let a: &cgmath::Vector3<f32> = self.as_ref().into();
let v: [f32; 3] = a.normalize().into();
v.into()
}
}
impl ops::Add<Vector> for Vector {
type Output = Vector;
fn add(self, rhs: Vector) -> Self::Output {
let a: &cgmath::Vector3<f32> = self.as_ref().into();
let b: &cgmath::Vector3<f32> = rhs.as_ref().into();
let v: [f32; 3] = (a + b).into();
v.into()
}
}
impl ops::AddAssign<Vector> for Vector {
fn add_assign(&mut self, rhs: Vector) {
*self = *self + rhs;
}
}
impl ops::Sub<Vector> for Vector {
type Output = Vector;
fn sub(self, rhs: Vector) -> Self::Output {
let a: &cgmath::Vector3<f32> = self.as_ref().into();
let b: &cgmath::Vector3<f32> = rhs.as_ref().into();
let v: [f32; 3] = (a - b).into();
v.into()
}
}
impl ops::SubAssign<Vector> for Vector {
fn sub_assign(&mut self, rhs: Vector) {
*self = *self - rhs;
}
}
impl ops::Mul<Vector> for f32 {
type Output = Vector;
fn mul(self, arg: Vector) -> Self::Output {
let a: &cgmath::Vector3<f32> = arg.as_ref().into();
let v: [f32; 3] = (self * a).into();
v.into()
}
}
impl ops::Mul<f32> for Vector {
type Output = Vector;
fn mul(self, arg: f32) -> Self::Output {
let a: &cgmath::Vector3<f32> = self.as_ref().into();
let v: [f32; 3] = (arg * a).into();
v.into()
}
}
impl ops::MulAssign<f32> for Vector {
fn mul_assign(&mut self, rhs: f32) {
*self = *self * rhs;
}
}
impl ops::Div<f32> for Vector {
type Output = Vector;
fn div(self, arg: f32) -> Self::Output {
let a: &cgmath::Vector3<f32> = self.as_ref().into();
let v: [f32; 3] = (a / arg).into();
v.into()
}
}
impl ops::DivAssign<f32> for Vector {
fn div_assign(&mut self, rhs: f32) {
*self = *self / rhs;
}
}
impl ops::Neg for Vector {
type Output = Vector;
fn neg(self) -> Vector {
Vector { x: -self.x, y: -self.y, z: -self.z }
}
}
impl AsRef<[f32; 3]> for Vector {
fn as_ref(&self) -> &[f32; 3] {
unsafe {
mem::transmute(self)
}
}
}
impl From<[f32; 3]> for Vector {
fn from(array: [f32; 3]) -> Self {
unsafe {
mem::transmute(array)
}
}
}
impl Into<[f32; 3]> for Vector {
fn into(self) -> [f32; 3] {
unsafe {
mem::transmute(self)
}
}
}