Struct amethyst_renderer::ShapeUpload[][src]

pub struct ShapeUpload<'a> { /* fields omitted */ }

SystemData needed to upload a Shape directly to create a MeshHandle

Trait Implementations

impl<'a> SystemData<'a> for ShapeUpload<'a> where
    ReadExpect<'a, Loader>: SystemData<'a>,
    Read<'a, AssetStorage<Mesh>>: SystemData<'a>, 
[src]

Sets up the system data for fetching it from the Resources.

Fetches the system data from Resources. Note that this is only specified for one concrete lifetime 'a, you need to implement the SystemData trait for every possible lifetime. Read more

Important traits for Vec<u8>

Returns all read dependencies as fetched from Self::fetch. Read more

Important traits for Vec<u8>

Returns all write dependencies as fetched from Self::fetch. Read more

Auto Trait Implementations

impl<'a> Send for ShapeUpload<'a>

impl<'a> Sync for ShapeUpload<'a>