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use specs::{Component, DenseVecStorage};
use tex::TextureHandle;
#[derive(Clone, Eq, Hash, PartialEq)]
pub struct Material {
pub albedo: TextureHandle,
pub emission: TextureHandle,
pub normal: TextureHandle,
pub metallic: TextureHandle,
pub roughness: TextureHandle,
pub ambient_occlusion: TextureHandle,
pub caveat: TextureHandle,
}
impl Component for Material {
type Storage = DenseVecStorage<Self>;
}
#[derive(Clone)]
pub struct MaterialDefaults(pub Material);