Struct amethyst_renderer::TargetBuilder
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pub struct TargetBuilder { /* fields omitted */ }
Builds new render targets.
By default, it creates render targets with one color buffer and no depth-stencil buffer.
Methods
impl TargetBuilder
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fn new<S: Into<String>>(name: S) -> Self
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Creates a new TargetBuilder.
fn with_depth_buf(self, has_buf: bool) -> Self
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Sets whether this render target should have a depth-stencil buffer.
By default, render targets have no depth-stencil buffers included.
fn with_num_color_bufs(self, num: usize) -> Self
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Sets how many color buffers the render target will have. This number
must be greater than zero or else build()
will fail.
By default, render targets have only one color buffer.
fn with_size(self, size: (u32, u32)) -> Self
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Specifies a custom target size.
Trait Implementations
impl Clone for TargetBuilder
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fn clone(&self) -> TargetBuilder
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for TargetBuilder
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impl Eq for TargetBuilder
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impl PartialEq for TargetBuilder
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fn eq(&self, __arg_0: &TargetBuilder) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &TargetBuilder) -> bool
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This method tests for !=
.