Struct amethyst_renderer::ObjFormat
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pub struct ObjFormat;
Allows loading from Wavefront files see: https://en.wikipedia.org/wiki/Wavefront_.obj_file
Trait Implementations
impl Clone for ObjFormat
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fn clone(&self) -> ObjFormat
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl SimpleFormat<Mesh> for ObjFormat
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const NAME: &'static str
NAME: &'static str = "WAVEFRONT_OBJ"
A unique identifier for this format.
type Options = ()
Options specific to the format, which are passed to import
. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more
fn import(&self, bytes: Vec<u8>, _: ()) -> Result<MeshData>
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Produces asset data from given bytes.