A collection of abstractions for various input devices to be used with Amethyst.
Used for saving and loading input settings.
Bundle for adding the
This struct holds state information about input devices.
Represents any input represented by a float value from -1 to 1. Retrieve the value of this with axis_value.
A Button is any kind of digital input that the engine supports.
Controller axes matching SDL controller model
Controller buttons matching SDL controller model
Events generated by the input system
Indicates in what direction a mouse wheel scroll event was.
Gets the input axis value from the
If this event was for manipulating a keyboard key then this will return the
Returns true if the event passed in is a request to close the game window.
Returns true if the event passed in is a key down event for the