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use input_handler::InputHandler;
use std::hash::Hash;
use winit::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
pub fn get_key(event: &Event) -> Option<(VirtualKeyCode, ElementState)> {
match *event {
Event::WindowEvent { ref event, .. } => match *event {
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(ref virtual_keycode),
state,
..
},
..
} => Some((*virtual_keycode, state)),
_ => None,
},
_ => None,
}
}
pub fn is_key_down(event: &Event, key_code: VirtualKeyCode) -> bool {
let op = get_key(event);
if let Some((key, state)) = op {
return key == key_code && state == ElementState::Pressed;
}
return false;
}
pub fn is_close_requested(event: &Event) -> bool {
match *event {
Event::WindowEvent { ref event, .. } => match *event {
WindowEvent::CloseRequested => true,
_ => false,
},
_ => false,
}
}
pub fn get_input_axis_simple<A, B>(name: &Option<A>, input: &InputHandler<A, B>) -> f32
where
A: Send + Sync + Hash + Eq + Clone + 'static,
B: Send + Sync + Hash + Eq + Clone + 'static,
{
name.as_ref()
.and_then(|ref n| input.axis_value(n))
.unwrap_or(0.0) as f32
}