Struct amethyst_input::InputSystem [−][src]
Input system
Will read winit::Event
from EventHandler<winit::Event>
, process them with InputHandler
,
and push the results in EventHandler<InputEvent>
.
Methods
impl<AX, AC> InputSystem<AX, AC> where
AX: Hash + Eq,
AC: Hash + Eq,
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impl<AX, AC> InputSystem<AX, AC> where
AX: Hash + Eq,
AC: Hash + Eq,
pub fn new(bindings: Option<Bindings<AX, AC>>) -> Self
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pub fn new(bindings: Option<Bindings<AX, AC>>) -> Self
Create a new input system. Needs a reader id for EventHandler<winit::Event>
.
Trait Implementations
impl<'a, AX, AC> System<'a> for InputSystem<AX, AC> where
AX: Hash + Eq + Clone + Send + Sync + 'static,
AC: Hash + Eq + Clone + Send + Sync + 'static,
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impl<'a, AX, AC> System<'a> for InputSystem<AX, AC> where
AX: Hash + Eq + Clone + Send + Sync + 'static,
AC: Hash + Eq + Clone + Send + Sync + 'static,
type SystemData = (Read<'a, EventChannel<Event>>, Write<'a, InputHandler<AX, AC>>, Write<'a, EventChannel<InputEvent<AC>>>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (input, handler, output): Self::SystemData)
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fn run(&mut self, (input, handler, output): Self::SystemData)
Executes the system with the required system data. Read more
fn setup(&mut self, res: &mut Resources)
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fn setup(&mut self, res: &mut Resources)
Sets up the Resources
using Self::SystemData::setup
.
fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the [SystemData
].
Auto Trait Implementations
impl<AX, AC> Send for InputSystem<AX, AC> where
AC: Send,
AX: Send,
impl<AX, AC> Send for InputSystem<AX, AC> where
AC: Send,
AX: Send,
impl<AX, AC> Sync for InputSystem<AX, AC> where
AC: Sync,
AX: Sync,
impl<AX, AC> Sync for InputSystem<AX, AC> where
AC: Sync,
AX: Sync,