[−][src]Enum amethyst_input::ControllerButton
Controller buttons matching SDL controller model
Variants
The A button, typically the lower button in the "diamond" of buttons on the right side of the controller.
The B button, typically the right button in the "diamond" of buttons on the right side of the controller.
The X button, typically the left button in the "diamond" of buttons on the right side of the controller.
The Y button, typically the top button in the "diamond" of buttons on the right side of the controller.
The dpad button pointed towards the player
The dpad button pointed to the player's left
The dpad button pointed to the player's right
The dpad button pointed away from the player.
The digital left shoulder bumper. Usually located above the left trigger.
The digital right shoulder bumper. Usually located above the right trigger.
If your press the left analog stick into the controller this button is pressed.
If your press the right analog stick into the controller this button is pressed.
The back button is typically a button slightly left of center with a leftward arrow on it.
The start button is typically a button slightly right of center with a rightward arrow on it.
The centermost button on the controller. Large and green on an Xbox controller.
Trait Implementations
impl Clone for ControllerButton
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fn clone(&self) -> ControllerButton
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fn clone_from(&mut self, source: &Self)
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impl Copy for ControllerButton
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impl Debug for ControllerButton
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impl<'de> Deserialize<'de> for ControllerButton
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Eq for ControllerButton
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impl Hash for ControllerButton
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<ControllerButton> for ControllerButton
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fn eq(&self, other: &ControllerButton) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl Serialize for ControllerButton
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralEq for ControllerButton
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impl StructuralPartialEq for ControllerButton
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Auto Trait Implementations
impl RefUnwindSafe for ControllerButton
impl Send for ControllerButton
impl Sync for ControllerButton
impl Unpin for ControllerButton
impl UnwindSafe for ControllerButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Config for T where
T: for<'a> Deserialize<'a> + Serialize,
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T: for<'a> Deserialize<'a> + Serialize,
fn load<P>(path: P) -> Result<T, ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_bytes(bytes: &[u8]) -> Result<T, ConfigError>
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fn write<P>(&self, path: P) -> Result<(), ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_no_fallback<P>(path: P) -> Result<Self, ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,