Crate amethyst_input [] [src]

Reexports

pub use self::button::ButtonState::*;
pub use self::button::ChangeState::*;

Structs

Axis

Represents an emulated analogue axis made up of digital inputs, like W and S or A and D. Two of these could be analogous to a DPAD.

Bindings

Used for saving and loading input settings.

Buttons

An iterator over buttons

InputHandler

This struct holds state information about input devices.

Enums

Button

A Button is any kind of digital input that the engine supports.

ButtonState

Describes an input state for a button.

ChangeState

Indicates when the ButtonState it is contained within changed

Type Definitions

KeyCodes

Iterator over keycodes

MouseButtons

Iterator over MouseButtons