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use processor::{Processor, ProcessorResult};
use world::World;
pub struct Simulation {
procs: Vec<Box<Processor>>,
}
impl Simulation {
pub fn new() -> Simulation {
Simulation { procs: Vec::new() }
}
pub fn build() -> SimBuilder {
SimBuilder::new()
}
pub fn add_processor<T: Processor + 'static>(&mut self, p: T) -> ProcessorResult {
self.procs.push(Box::new(p));
Ok(())
}
pub fn step(&mut self, world: World) -> World {
let mut next_state = world;
for p in self.procs.iter_mut() {
p.process();
}
next_state
}
}
pub struct SimBuilder {
errors: Vec<String>,
sim: Simulation,
}
impl SimBuilder {
pub fn new() -> SimBuilder {
SimBuilder {
errors: Vec::new(),
sim: Simulation::new(),
}
}
pub fn with<T: Processor + 'static>(mut self, p: T) -> SimBuilder {
let r = self.sim.add_processor(p);
if let Err(e) = r {
self.errors.push(e);
}
self
}
pub fn done(self) -> Result<Simulation, Vec<String>> {
if self.errors.is_empty() {
Ok(self.sim)
} else {
Err(self.errors)
}
}
}