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use super::*;
use amethyst_core::bundle::{Result, SystemBundle};
use amethyst_core::specs::prelude::DispatcherBuilder;
use std::hash::Hash;
use std::marker::PhantomData;
pub struct FlyControlBundle<A, B> {
sensitivity_x: f32,
sensitivity_y: f32,
speed: f32,
right_input_axis: Option<A>,
up_input_axis: Option<A>,
forward_input_axis: Option<A>,
_marker: PhantomData<B>,
}
impl<A, B> FlyControlBundle<A, B> {
pub fn new(
right_input_axis: Option<A>,
up_input_axis: Option<A>,
forward_input_axis: Option<A>,
) -> Self {
FlyControlBundle {
sensitivity_x: 1.0,
sensitivity_y: 1.0,
speed: 1.0,
right_input_axis,
up_input_axis,
forward_input_axis,
_marker: PhantomData,
}
}
pub fn with_sensitivity(mut self, x: f32, y: f32) -> Self {
self.sensitivity_x = x;
self.sensitivity_y = y;
self
}
pub fn with_speed(mut self, speed: f32) -> Self {
self.speed = speed;
self
}
}
impl<'a, 'b, A, B> SystemBundle<'a, 'b> for FlyControlBundle<A, B>
where
A: Send + Sync + Hash + Eq + Clone + 'static,
B: Send + Sync + Hash + Eq + Clone + 'static,
{
fn build(self, builder: &mut DispatcherBuilder<'a, 'b>) -> Result<()> {
builder.add(
FlyMovementSystem::<A, B>::new(
self.speed,
self.right_input_axis,
self.up_input_axis,
self.forward_input_axis,
),
"fly_movement",
&[],
);
builder.add(
FreeRotationSystem::<A, B>::new(self.sensitivity_x, self.sensitivity_y),
"free_rotation",
&[],
);
builder.add(
MouseFocusUpdateSystem::new(),
"mouse_focus",
&["free_rotation"],
);
builder.add(CursorHideSystem::new(), "cursor_hide", &["mouse_focus"]);
Ok(())
}
}
pub struct ArcBallControlBundle<A, B> {
sensitivity_x: f32,
sensitivity_y: f32,
_marker: PhantomData<(A, B)>,
}
impl<A, B> ArcBallControlBundle<A, B> {
pub fn new() -> Self {
ArcBallControlBundle {
sensitivity_x: 1.0,
sensitivity_y: 1.0,
_marker: PhantomData,
}
}
pub fn with_sensitivity(mut self, x: f32, y: f32) -> Self {
self.sensitivity_x = x;
self.sensitivity_y = y;
self
}
}
impl<'a, 'b, A, B> SystemBundle<'a, 'b> for ArcBallControlBundle<A, B>
where
A: Send + Sync + Hash + Eq + Clone + 'static,
B: Send + Sync + Hash + Eq + Clone + 'static,
{
fn build(self, builder: &mut DispatcherBuilder<'a, 'b>) -> Result<()> {
builder.add(ArcBallMovementSystem::default(), "arc_ball_movement", &[]);
builder.add(
FreeRotationSystem::<A, B>::new(self.sensitivity_x, self.sensitivity_y),
"free_rotation",
&[],
);
builder.add(
MouseFocusUpdateSystem::new(),
"mouse_focus",
&["free_rotation"],
);
builder.add(CursorHideSystem::new(), "cursor_hide", &["mouse_focus"]);
Ok(())
}
}