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use std::hash::Hash;
use std::marker;
use std::time::Duration;
use amethyst_assets::{AssetStorage, Handle};
use amethyst_core::specs::prelude::{
Component, Entities, Entity, Join, Read, ReadStorage, Resources, System, SystemData,
WriteStorage,
};
use amethyst_core::timing::secs_to_duration;
use fnv::FnvHashMap;
use minterpolate::InterpolationPrimitive;
use resources::{
Animation, AnimationCommand, AnimationControl, AnimationControlSet, AnimationHierarchy,
AnimationSampling, AnimationSet, ApplyData, ControlState, DeferStartRelation, RestState,
Sampler, SamplerControl, SamplerControlSet, StepDirection,
};
#[derive(Default)]
pub struct AnimationControlSystem<I, T>
where
I: Eq + Hash,
{
m: marker::PhantomData<(I, T)>,
next_id: u64,
remove_ids: Vec<I>,
state_set: FnvHashMap<I, f32>,
deferred_start: Vec<(I, f32)>,
}
impl<I, T> AnimationControlSystem<I, T>
where
I: Eq + Hash,
{
pub fn new() -> Self {
AnimationControlSystem {
m: marker::PhantomData,
next_id: 1,
remove_ids: Vec::default(),
state_set: FnvHashMap::default(),
deferred_start: Vec::default(),
}
}
}
impl<'a, I, T> System<'a> for AnimationControlSystem<I, T>
where
I: PartialEq + Eq + Hash + Copy + Send + Sync + 'static,
T: AnimationSampling + Component + Clone,
{
type SystemData = (
Entities<'a>,
Read<'a, AssetStorage<Animation<T>>>,
Read<'a, AssetStorage<Sampler<T::Primitive>>>,
WriteStorage<'a, AnimationControlSet<I, T>>,
WriteStorage<'a, SamplerControlSet<T>>,
ReadStorage<'a, AnimationHierarchy<T>>,
ReadStorage<'a, T>,
WriteStorage<'a, RestState<T>>,
<T as ApplyData<'a>>::ApplyData,
);
fn run(&mut self, data: Self::SystemData) {
let (
entities,
animation_storage,
sampler_storage,
mut controls,
mut samplers,
hierarchies,
transforms,
mut rest_states,
apply_data,
) = data;
let mut remove_sets = Vec::default();
for (entity, control_set) in (&*entities, &mut controls).join() {
self.remove_ids.clear();
self.state_set.clear();
let hierarchy = hierarchies.get(entity);
for &mut (ref id, ref mut control) in control_set.animations.iter_mut() {
let mut remove = false;
if let Some(state) = animation_storage.get(&control.animation).and_then(
|animation| {
process_animation_control(
&entity,
animation,
control,
hierarchy,
&*sampler_storage,
&mut samplers,
&mut rest_states,
&transforms,
&mut remove,
&mut self.next_id,
&apply_data,
)
},
) {
control.state = state;
}
if let AnimationCommand::Step(_) = control.command {
control.command = AnimationCommand::Start;
}
if let AnimationCommand::SetInputValue(_) = control.command {
control.command = AnimationCommand::Start;
}
if remove {
self.remove_ids.push(*id);
} else {
self.state_set.insert(
*id,
get_running_duration(&entity, control, hierarchies.get(entity), &samplers),
);
}
}
for deferred_animation in &control_set.deferred_animations {
self.state_set.insert(deferred_animation.animation_id, -1.0);
}
self.deferred_start.clear();
for deferred_animation in &control_set.deferred_animations {
let (start, start_dur) =
if let Some(dur) = self.state_set.get(&deferred_animation.relation.0) {
if *dur < 0. {
(false, 0.)
} else if let DeferStartRelation::Start(start_dur) =
deferred_animation.relation.1
{
let remain_dur = dur - start_dur;
(remain_dur >= 0., remain_dur)
} else {
(false, 0.)
}
} else {
(true, 0.)
};
if start {
self.deferred_start
.push((deferred_animation.animation_id, start_dur));
self.state_set
.insert(deferred_animation.animation_id, start_dur);
}
}
let mut next_id = self.next_id;
for &(id, start_dur) in &self.deferred_start {
let index = control_set
.deferred_animations
.iter()
.position(|a| a.animation_id == id)
.unwrap();
let mut def = control_set.deferred_animations.remove(index);
def.control.state = ControlState::Deferred(secs_to_duration(start_dur));
def.control.command = AnimationCommand::Start;
let mut remove = false;
if let Some(state) = animation_storage.get(&def.control.animation).and_then(
|animation| {
process_animation_control(
&entity,
animation,
&mut def.control,
hierarchy,
&*sampler_storage,
&mut samplers,
&mut rest_states,
&transforms,
&mut remove,
&mut next_id,
&apply_data,
)
},
) {
def.control.state = state;
}
control_set.insert(id, def.control);
}
self.next_id = next_id;
for id in &self.remove_ids {
control_set.remove(*id);
if control_set.is_empty() {
remove_sets.push(entity);
}
}
}
for entity in remove_sets {
controls.remove(entity);
}
}
fn setup(&mut self, res: &mut Resources) {
Self::SystemData::setup(res);
ReadStorage::<AnimationSet<I, T>>::setup(res);
}
}
fn get_running_duration<T>(
entity: &Entity,
control: &AnimationControl<T>,
hierarchy: Option<&AnimationHierarchy<T>>,
samplers: &WriteStorage<SamplerControlSet<T>>,
) -> f32
where
T: AnimationSampling,
{
match &control.state {
&ControlState::Running(_) => find_max_duration(
control.id,
samplers.get(*hierarchy
.and_then(|h| h.nodes.values().next())
.unwrap_or(entity)),
),
_ => -1.0,
}
}
fn find_max_duration<T>(control_id: u64, samplers: Option<&SamplerControlSet<T>>) -> f32
where
T: AnimationSampling,
{
samplers
.and_then(|set| set.get_running_duration(control_id))
.unwrap_or(0.)
}
fn only_one_index<C, P>(nodes: &[(usize, C, Handle<Sampler<P>>)]) -> bool
where
P: InterpolationPrimitive,
{
if nodes.is_empty() {
true
} else {
let first = nodes[0].0;
nodes.iter().all(|&(ref i, _, _)| *i == first)
}
}
fn process_animation_control<T>(
entity: &Entity,
animation: &Animation<T>,
control: &mut AnimationControl<T>,
hierarchy: Option<&AnimationHierarchy<T>>,
sampler_storage: &AssetStorage<Sampler<T::Primitive>>,
samplers: &mut WriteStorage<SamplerControlSet<T>>,
rest_states: &mut WriteStorage<RestState<T>>,
targets: &ReadStorage<T>,
remove: &mut bool,
next_id: &mut u64,
apply_data: &<T as ApplyData>::ApplyData,
) -> Option<ControlState>
where
T: AnimationSampling + Component + Clone,
{
let h_fallback = AnimationHierarchy::new_single(animation.nodes[0].0, *entity);
let hierarchy = match hierarchy {
Some(h) => h,
None => if only_one_index(&animation.nodes) {
&h_fallback
} else {
error!(
"Animation control which target multiple nodes without a hierarchy detected, dropping"
);
*remove = true;
return None;
},
};
match (&control.state, &control.command) {
(_, &AnimationCommand::Abort) | (&ControlState::Abort, _) | (&ControlState::Done, _) => {
if check_and_terminate_animation(control.id, hierarchy, samplers) {
*remove = true;
}
Some(ControlState::Abort)
}
(&ControlState::Requested, &AnimationCommand::Start) => {
control.id = *next_id;
*next_id += 1;
if start_animation(
animation,
sampler_storage,
control,
hierarchy,
samplers,
rest_states,
targets,
apply_data,
) {
Some(ControlState::Running(Duration::from_secs(0)))
} else {
None
}
}
(&ControlState::Deferred(..), &AnimationCommand::Start) => {
control.id = *next_id;
*next_id += 1;
if start_animation(
animation,
sampler_storage,
control,
hierarchy,
samplers,
rest_states,
targets,
apply_data,
) {
Some(ControlState::Running(Duration::from_secs(0)))
} else {
None
}
}
(&ControlState::Running(..), &AnimationCommand::Pause) => {
pause_animation(control.id, hierarchy, samplers);
Some(ControlState::Paused(Duration::from_secs(0)))
}
(&ControlState::Paused(_), &AnimationCommand::Start) => {
unpause_animation(control.id, hierarchy, samplers);
Some(ControlState::Running(Duration::from_secs(0)))
}
(&ControlState::Running(..), &AnimationCommand::Step(ref dir)) => {
step_animation(control.id, hierarchy, samplers, sampler_storage, dir);
None
}
(&ControlState::Running(..), &AnimationCommand::SetInputValue(value)) => {
set_animation_input(control.id, hierarchy, samplers, value);
None
}
(&ControlState::Running(..), &AnimationCommand::SetBlendWeights(ref weights)) => {
set_blend_weights(control.id, hierarchy, samplers, weights);
None
}
(&ControlState::Running(..), _) => {
if check_termination(control.id, hierarchy, &samplers) {
for (_, node_entity) in &hierarchy.nodes {
let empty = samplers
.get_mut(*node_entity)
.map(|sampler| {
sampler.clear(control.id);
sampler.is_empty()
})
.unwrap_or(false);
if empty {
samplers.remove(*node_entity);
}
}
*remove = true;
} else {
update_animation_rate(control.id, hierarchy, samplers, control.rate_multiplier);
}
None
}
_ => None,
}
}
fn start_animation<T>(
animation: &Animation<T>,
sampler_storage: &AssetStorage<Sampler<T::Primitive>>,
control: &AnimationControl<T>,
hierarchy: &AnimationHierarchy<T>,
samplers: &mut WriteStorage<SamplerControlSet<T>>,
rest_states: &mut WriteStorage<RestState<T>>,
targets: &ReadStorage<T>,
apply_data: &<T as ApplyData>::ApplyData,
) -> bool
where
T: AnimationSampling + Component + Clone,
{
if animation
.nodes
.iter()
.any(|&(ref node_index, _, ref sampler_handle)| {
!hierarchy.nodes.contains_key(node_index)
|| sampler_storage.get(sampler_handle).is_none()
}) {
return false;
}
hierarchy.rest_state(|entity| targets.get(entity).cloned(), rest_states);
let start_state = if let ControlState::Deferred(dur) = control.state {
ControlState::Deferred(dur)
} else {
ControlState::Requested
};
for &(ref node_index, ref channel, ref sampler_handle) in &animation.nodes {
let node_entity = hierarchy.nodes.get(node_index).unwrap();
let component = rest_states
.get(*node_entity)
.map(|r| r.state())
.or_else(|| targets.get(*node_entity))
.unwrap();
let sampler_control = SamplerControl::<T> {
control_id: control.id,
channel: channel.clone(),
state: start_state.clone(),
sampler: sampler_handle.clone(),
end: control.end.clone(),
after: component.current_sample(channel, apply_data),
rate_multiplier: control.rate_multiplier,
blend_weight: 1.0,
};
let add = if let Some(ref mut set) = samplers.get_mut(*node_entity) {
set.add_control(sampler_control);
None
} else {
Some(sampler_control)
};
if let Some(sampler_control) = add {
let mut set = SamplerControlSet::default();
set.add_control(sampler_control);
if let Err(err) = samplers.insert(*node_entity, set) {
error!(
"Failed creating SamplerControl for AnimationHierarchy because: {}",
err
);
}
}
}
true
}
fn pause_animation<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
samplers: &mut WriteStorage<SamplerControlSet<T>>,
) where
T: AnimationSampling,
{
for (_, node_entity) in &hierarchy.nodes {
if let Some(ref mut s) = samplers.get_mut(*node_entity) {
s.pause(control_id);
}
}
}
fn unpause_animation<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
samplers: &mut WriteStorage<SamplerControlSet<T>>,
) where
T: AnimationSampling,
{
for (_, node_entity) in &hierarchy.nodes {
if let Some(ref mut s) = samplers.get_mut(*node_entity) {
s.unpause(control_id);
}
}
}
fn step_animation<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
controls: &mut WriteStorage<SamplerControlSet<T>>,
sampler_storage: &AssetStorage<Sampler<T::Primitive>>,
direction: &StepDirection,
) where
T: AnimationSampling,
{
for (_, node_entity) in &hierarchy.nodes {
if let Some(ref mut s) = controls.get_mut(*node_entity) {
s.step(control_id, sampler_storage, direction);
}
}
}
fn set_animation_input<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
controls: &mut WriteStorage<SamplerControlSet<T>>,
input: f32,
) where
T: AnimationSampling,
{
for (_, node_entity) in &hierarchy.nodes {
if let Some(ref mut s) = controls.get_mut(*node_entity) {
s.set_input(control_id, input);
}
}
}
fn set_blend_weights<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
controls: &mut WriteStorage<SamplerControlSet<T>>,
weights: &Vec<(usize, T::Channel, f32)>,
) where
T: AnimationSampling,
{
for &(node_index, ref channel, weight) in weights {
if let Some(node_entity) = hierarchy.nodes.get(&node_index) {
if let Some(ref mut s) = controls.get_mut(*node_entity) {
s.set_blend_weight(control_id, channel, weight);
}
}
}
}
fn update_animation_rate<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
samplers: &mut WriteStorage<SamplerControlSet<T>>,
rate_multiplier: f32,
) where
T: AnimationSampling,
{
for (_, node_entity) in &hierarchy.nodes {
if let Some(ref mut s) = samplers.get_mut(*node_entity) {
s.set_rate_multiplier(control_id, rate_multiplier);
}
}
}
fn check_and_terminate_animation<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
samplers: &mut WriteStorage<SamplerControlSet<T>>,
) -> bool
where
T: AnimationSampling,
{
if check_termination(control_id, hierarchy, &samplers) {
for (_, node_entity) in &hierarchy.nodes {
let empty = samplers
.get_mut(*node_entity)
.map(|sampler| {
sampler.clear(control_id);
sampler.is_empty()
})
.unwrap_or(false);
if empty {
samplers.remove(*node_entity);
}
}
true
} else {
for (_, node_entity) in &hierarchy.nodes {
if let Some(ref mut s) = samplers.get_mut(*node_entity) {
s.abort(control_id);
}
}
false
}
}
fn check_termination<T>(
control_id: u64,
hierarchy: &AnimationHierarchy<T>,
samplers: &WriteStorage<SamplerControlSet<T>>,
) -> bool
where
T: AnimationSampling,
{
hierarchy
.nodes
.iter()
.flat_map(|(_, node_entity)| samplers.get(*node_entity))
.all(|s| s.check_termination(control_id))
}