Struct amethyst_animation::AnimationHierarchyPrefab [−][src]
Fields
nodes: Vec<(usize, usize)>
Trait Implementations
impl<T: Clone> Clone for AnimationHierarchyPrefab<T>
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impl<T: Clone> Clone for AnimationHierarchyPrefab<T>
fn clone(&self) -> AnimationHierarchyPrefab<T>
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fn clone(&self) -> AnimationHierarchyPrefab<T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl<T: Debug> Debug for AnimationHierarchyPrefab<T>
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impl<T: Debug> Debug for AnimationHierarchyPrefab<T>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<T: Default> Default for AnimationHierarchyPrefab<T>
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impl<T: Default> Default for AnimationHierarchyPrefab<T>
fn default() -> AnimationHierarchyPrefab<T>
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fn default() -> AnimationHierarchyPrefab<T>
Returns the "default value" for a type. Read more
impl<'a, T> PrefabData<'a> for AnimationHierarchyPrefab<T> where
T: AnimationSampling,
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impl<'a, T> PrefabData<'a> for AnimationHierarchyPrefab<T> where
T: AnimationSampling,
type SystemData = WriteStorage<'a, AnimationHierarchy<T>>
SystemData
needed to perform the load
type Result = ()
The result type returned by the load operation
fn load_prefab(
&self,
entity: Entity,
storage: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>
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fn load_prefab(
&self,
entity: Entity,
storage: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>
Load the data for this prefab onto the given Entity
Read more
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, Error>
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fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, Error>
Trigger asset loading for any sub assets. Read more
Auto Trait Implementations
impl<T> Send for AnimationHierarchyPrefab<T> where
T: Send,
impl<T> Send for AnimationHierarchyPrefab<T> where
T: Send,
impl<T> Sync for AnimationHierarchyPrefab<T> where
T: Sync,
impl<T> Sync for AnimationHierarchyPrefab<T> where
T: Sync,