Struct amethyst_animation::AnimationHierarchyPrefab[][src]

pub struct AnimationHierarchyPrefab<T> {
    pub nodes: Vec<(usize, usize)>,
    // some fields omitted
}

PrefabData for loading AnimationHierarchy.

Type parameters

  • T: The animatable Component

Fields

Trait Implementations

impl<T: Clone> Clone for AnimationHierarchyPrefab<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for AnimationHierarchyPrefab<T>
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Formats the value using the given formatter. Read more

impl<T: Default> Default for AnimationHierarchyPrefab<T>
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Returns the "default value" for a type. Read more

impl<'a, T> PrefabData<'a> for AnimationHierarchyPrefab<T> where
    T: AnimationSampling
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SystemData needed to perform the load

The result type returned by the load operation

Load the data for this prefab onto the given Entity Read more

Trigger asset loading for any sub assets. Read more

Auto Trait Implementations

impl<T> Send for AnimationHierarchyPrefab<T> where
    T: Send

impl<T> Sync for AnimationHierarchyPrefab<T> where
    T: Sync