Module amethyst::prelude
[−]
[src]
Contains common types that can be glob-imported (*
) for convenience.
Structs
Application |
An Application is the root object of the game engine. It binds the OS event loop, state machines, timers and other core components in a central place. |
ApplicationBuilder |
|
World |
The |
Enums
Trans |
Types of state transitions. |
Traits
Config |
Trait implemented by the |
State |
A trait which defines game states that can be used by the state machine. |