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use std::sync::Arc;
use rayon::ThreadPool;
use super::source::Source;
use assets::*;
pub struct AudioContext {
cache: Cache<AssetFuture<Source>>,
}
impl AudioContext {
pub fn new() -> AudioContext {
AudioContext { cache: Cache::new() }
}
}
impl Context for AudioContext {
type Asset = Source;
type Data = Vec<u8>;
type Error = NoError;
type Result = Result<Self::Asset, Self::Error>;
fn category(&self) -> &str {
"audio"
}
fn create_asset(&self, data: Vec<u8>, _: &ThreadPool) -> Result<Source, NoError> {
Ok(Source { pointer: AssetPtr::new(Arc::new(data)) })
}
fn update(&self, spec: &AssetSpec, asset: AssetFuture<Source>) {
if let Some(updated) = self.cache
.access(spec, |a| match a.peek() {
Some(Ok(a)) => {
(*a).pointer.push_update(asset);
None
}
_ => Some(asset),
})
.and_then(|a| a)
{
self.cache.insert(spec.clone(), updated);
}
}
}