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use amethyst_core::cgmath::{Basis2, Point2, Point3, Quaternion};
use collision::primitive::{Primitive2, Primitive3};
use collision::{Aabb2, Aabb3};
use bundle::{PhysicsBundle2, PhysicsBundle3};
use sync::PoseTransformSyncSystem;
pub type PoseTransformSyncSystem2 = PoseTransformSyncSystem<Point2<f32>, Basis2<f32>>;
pub type PoseTransformSyncSystem3 = PoseTransformSyncSystem<Point3<f32>, Quaternion<f32>>;
pub type DefaultPhysicsBundle2<Y> = PhysicsBundle2<Primitive2<f32>, Aabb2<f32>, Y>;
pub type DefaultPhysicsBundle3<Y> = PhysicsBundle3<Primitive3<f32>, Aabb3<f32>, Y>;