Re-exports§
pub use ambient_audio as core;
Modules§
Structs§
- Attenuation
Editor Visual - TODO: hook this into the Attenuation inside ambient_audio
- Audio
Seed - The seed for deterministic random state for replicating a sound effect on many clients
- Play
Local Sound - Plays a sound on an entity. Requires that the entity has an AudioEmitterDef on the server. Otherwise, the audio is played on a temporary emitter
- Sound
Info - Stop
Local Sound
Enums§
- Audio
Message - Audio
Node - Textual representation of a node in the audio graph which specifies how to construct a Sound.
- Error
Functions§
- audio_
emitter - audio_
listener - audio_
mixer - audio_
sender - hrtf_
lib - init_
components - Initialize the components for the module
- play_
local_ sound - play_
sound_ on_ entity - Makes a sound source emit from the entity
- stop_
local_ sound