Crate ambient_world_audio

Crate ambient_world_audio 

Source

Re-exports§

pub use ambient_audio as core;

Modules§

systems

Structs§

AttenuationEditorVisual
TODO: hook this into the Attenuation inside ambient_audio
AudioSeed
The seed for deterministic random state for replicating a sound effect on many clients
PlayLocalSound
Plays a sound on an entity. Requires that the entity has an AudioEmitterDef on the server. Otherwise, the audio is played on a temporary emitter
SoundInfo
StopLocalSound

Enums§

AudioMessage
AudioNode
Textual representation of a node in the audio graph which specifies how to construct a Sound.
Error

Functions§

audio_emitter
audio_listener
audio_mixer
audio_sender
hrtf_lib
init_components
Initialize the components for the module
play_local_sound
play_sound_on_entity
Makes a sound source emit from the entity
stop_local_sound

Type Aliases§

Result