Crate ambient_world_audio
source ·Re-exports
pub use ambient_audio as core;
Modules
Structs
- TODO: hook this into the Attenuation inside ambient_audio
- The seed for deterministic random state for replicating a sound effect on many clients
- Plays a sound on an entity. Requires that the entity has an AudioEmitterDef on the server. Otherwise, the audio is played on a temporary emitter
Enums
- Textual representation of a node in the audio graph which specifies how to construct a Sound.
Functions
- Initialize the components for the module
- Makes a sound source emit from the entity