Crate ambient_physics Copy item path Source collider helpers intersection mesh physx rc_asset visualization PxActorUserData PxShapeUserData PxWoodMaterialKey ColliderScene GRAVITY angular_velocity Angular velocity : Angular velocity (radians/second) of this entity in the physics scene.box_collider Box collider : If attached, this entity will have a box physics collider.character_controller_height Character controller height : The height of the physics character controller attached to this entity.character_controller_radius Character controller radius : The radius of the physics character controller attached to this entity.client_systems collider_from_url Collider from URL : This entity will load its physics collider from the URL.collider_loaded Collider loaded : This component is automatically attached to an entity once the collider has been loaded (through e.g. collider_from_url
).collider_loads Collider loads : Contains all colliders that were loaded in this physics tick.collisions contact_offset Contact offset : Contact offset (in meters) of this entity in the physics scene.create_server_resources density Density : The density of this entity.dynamic Dynamic : If this is true, the entity will be dynamic (i.e. be able to move). Otherwise, it will be static.fetch_simulation_system Ensures the physx simulation data is available. init_all_components init_components Initialize the components for the module kinematic Kinematic : If attached, and this entity is dynamic, this entity will also be kinematic (i.e. unable to be affected by other entities motion). Otherwise, it will receive forces normally.linear_velocity Linear velocity : Linear velocity (meters/second) of this entity in the physics scene.main_controller_manager main_physics_scene make_physics_static Make physics static : All physics objects will be made static when loaded.mass Mass : The mass of this entity, measured in kilograms.on_forking_systems on_shutdown_systems physics_controlled Physics controlled : If attached, this entity will be controlled by physics.picking_scene plane_collider Plane collider : If attached, this entity will have a plane physics collider.rest_offset Rest offset : Rest offset (in meters) of this entity in the physics scene.run_simulation_system Starts the physx simulation step concurrently. server_systems sphere_collider Sphere collider : If attached, this entity will have a sphere physics collider.trigger_areas_scene unit_mass Unit mass : The mass of a character/unit.unit_velocity Unit velocity : The velocity of a character/unit.unit_yaw Unit yaw : The yaw of a character/unit.visualizing Visualizing : If attached, the physics state of this object will be rendered for debugging purposes.wood_physics_material