Crate ambient_physics

Source

Modules§

collider
helpers
intersection
mesh
physx
rc_asset
visualization

Structs§

PxActorUserData
PxShapeUserData
PxWoodMaterialKey

Enums§

ColliderScene

Constants§

GRAVITY

Functions§

angular_velocity
Angular velocity: Angular velocity (radians/second) of this entity in the physics scene.
box_collider
Box collider: If attached, this entity will have a box physics collider.
character_controller_height
Character controller height: The height of the physics character controller attached to this entity.
character_controller_radius
Character controller radius: The radius of the physics character controller attached to this entity.
client_systems
collider_from_url
Collider from URL: This entity will load its physics collider from the URL.
collider_loaded
Collider loaded: This component is automatically attached to an entity once the collider has been loaded (through e.g. collider_from_url).
collider_loads
Collider loads: Contains all colliders that were loaded in this physics tick.
collisions
contact_offset
Contact offset: Contact offset (in meters) of this entity in the physics scene.
create_server_resources
density
Density: The density of this entity.
dynamic
Dynamic: If this is true, the entity will be dynamic (i.e. be able to move). Otherwise, it will be static.
fetch_simulation_system
Ensures the physx simulation data is available.
init_all_components
init_components
Initialize the components for the module
kinematic
Kinematic: If attached, and this entity is dynamic, this entity will also be kinematic (i.e. unable to be affected by other entities motion). Otherwise, it will receive forces normally.
linear_velocity
Linear velocity: Linear velocity (meters/second) of this entity in the physics scene.
main_controller_manager
main_physics_scene
make_physics_static
Make physics static: All physics objects will be made static when loaded.
mass
Mass: The mass of this entity, measured in kilograms.
on_forking_systems
on_shutdown_systems
physics_controlled
Physics controlled: If attached, this entity will be controlled by physics.
picking_scene
plane_collider
Plane collider: If attached, this entity will have a plane physics collider.
rest_offset
Rest offset: Rest offset (in meters) of this entity in the physics scene.
run_simulation_system
Starts the physx simulation step concurrently.
server_systems
sphere_collider
Sphere collider: If attached, this entity will have a sphere physics collider.
trigger_areas_scene
unit_mass
Unit mass: The mass of a character/unit.
unit_velocity
Unit velocity: The velocity of a character/unit.
unit_yaw
Unit yaw: The yaw of a character/unit.
visualizing
Visualizing: If attached, the physics state of this object will be rendered for debugging purposes.
wood_physics_material