Crate almost_raft[−][src]
Expand description
Consensus or agreeing on some value is a fundamental issue in a distributed system. While there are algorithms like Paxos exists since long back, the complexity of those make implementation complicated.
So Raft was designed to solve the problem while keeping the algorithm understandable.
Raft tackles the problem in two steps -
- Leader Election - Elect a node as a leader on startup or when the existing one fails
- Log Replication - Maintain the log consistency among nodes
This crate handles Leader election provided a list of nodes.
For more on Raft https://raft.github.io.
Usage
almost-raft uses a closed loop, the only way to communicate is to use mpsc channel and control messages.
First step is to implement trait Node
.
For example - a simple node that uses mpsc channel to communicate with others
use tokio::sync::mpsc::Sender; use almost_raft::{Message, Node}; #[derive(Debug, Clone)] struct NodeMPSC { id: String, sender: Sender<Message<NodeMPSC>>, } #[async_trait] impl Node for NodeMPSC { type NodeType = NodeMPSC; async fn send_message(&self, msg: Message<Self::NodeType>) { self.sender.send(msg).await; } fn node_id(&self) -> &String { &self.id } }
To initiate RaftElectionState
use tokio::sync::mpsc; use almost_raft::election::RaftElectionState; let (heartbeat_interval, message_timeout, timeout, max_node, min_node) = (1000, 20, 5000, 5, 3); let (tx, mut from_raft) = mpsc::channel(10); let self_id = uuid::Uuid::new_v4().to_string(); let nodes = vec![]; // we'll add node later let (state, tx_to_raft) = RaftElectionState::init( self_id, timeout, heartbeat_interval, message_timeout, nodes, tx.clone(), max_node, min_node, );
Now we can start the election process using the state
. But this will not necessarily start the
election, it’ll wait as long as there isn’t enough node (min_node
).
use almost_raft::election::raft_election; tokio::spawn(raft_election(state));
Let’s add nodes
use tokio::sync::mpsc; use almost_raft::Message; let (tx,rx) = mpsc::channel(10); tx_to_raft .send(Message::ControlAddNode(NodeMPSC { id: uuid::Uuid::new_v4().to_string(), sender: tx, })) .await;
Raft will notify through mpsc channel if there’s any change in leadership. To receive the event
// let (tx, mut from_raft) = mpsc::channel(10); // tx was used to initialize RaftElectionState from_raft.recv().await;
Modules
handles election process
Enums
Traits
A Cluster node