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Executor

Struct Executor 

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pub struct Executor { /* private fields */ }
Expand description

Lua execution engine.

Holds a shared VM for lightweight stateless operations (eval_simple) and spawns per-session VMs for coroutine-based execution (start_session).

Per-session VMs eliminate global namespace pollution between concurrent sessions — each session’s alc, ctx, and package.loaded are fully isolated.

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impl Executor

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pub async fn new(lib_paths: Vec<PathBuf>) -> Result<Self>

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pub async fn eval_simple(&self, code: String) -> Result<Value, String>

Evaluate Lua code without LLM bridge. For lightweight operations like reading package metadata.

Uses the shared VM. extra_lib_paths must be empty — use Self::eval_simple_with_paths when project-local paths are needed.

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pub async fn eval_simple_with_paths( &self, code: String, extra_lib_paths: Vec<PathBuf>, variant_pkgs: Vec<VariantPkg>, ) -> Result<Value, String>

Evaluate Lua code without LLM bridge, with optional extra package paths and variant pkgs.

When both extra_lib_paths and variant_pkgs are empty, reuses the shared VM (cheap). When either is non-empty, spawns a dedicated VM so the extra resolvers are active (slightly more expensive, but pkg_list is the only caller and it is low-frequency).

The fast path does not register alc.* bridge primitives, so the state_store / card_store / scenarios_dir handles that Self::start_session requires are not threaded through here — callers that need them go through start_session.

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pub async fn start_session( &self, code: String, ctx: Value, extra_lib_paths: Vec<PathBuf>, variant_pkgs: Vec<VariantPkg>, state_store: Arc<JsonFileStore>, card_store: Arc<FileCardStore>, scenarios_dir: PathBuf, ) -> Result<Session, String>

Start a new Lua execution session on a dedicated VM.

Each session gets its own Lua VM (OS thread + mlua instance) so concurrent sessions cannot interfere with each other’s globals. The VM is cleaned up automatically when the session completes or is abandoned (all senders drop → channel closes → thread exits).

extra_lib_paths are prepended to self.lib_paths so project-local packages take precedence over the global package directory. variant_pkgs come from alc.local.toml and override both layers (registered at the highest priority).

state_store / card_store / scenarios_dir are resolved by the service layer (typically from AppConfig.app_dir()) so the engine crate never touches HOME. They flow through bridge::BridgeConfig to back alc.state.* / alc.card.* / alc._dirs.scenarios.

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pub async fn start_session_with_env( &self, env_map: Arc<HashMap<String, String>>, code: String, ctx: Value, extra_lib_paths: Vec<PathBuf>, variant_pkgs: Vec<VariantPkg>, state_store: Arc<JsonFileStore>, card_store: Arc<FileCardStore>, scenarios_dir: PathBuf, ) -> Result<Session, String>

Like [start_session] but registers alc.env inside the setup closure with a pre-built, frozen env snapshot.

The env_map must be fully populated from all sources (inject / dotenv / os.env) before this call — the TIME boundary freeze happens at the call site (i.e. alc_run invocation in the service layer).

Existing start_session call sites remain untouched (out-of-scope wave zero design). Service layer code that resolves env calls this wrapper instead.

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