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//! This crate provides a framework for writing chess engines. //! //! # Why chess engines? //! //! Simple! Chess is the greatest thing humans have //! invented. Computers follow closely ;) //! //! # Why a framework? //! //! There is lots of knowledge out there about how to write a chess //! engine, and there is a lot of room for innovation also. Writing a //! chess engine is fun, but even for the simplest engine there is a //! lot of complex (and boring) things that have to be implemented //! first: the UCI protocol communication, the rules, the static //! exchange evaluator, and many more. Thousands of programmers have //! been re-implementing those things over and over again. //! //! So, if you want to write your own chess engine, you face an //! unpleasant choice: You either roll up your sleeves and implement //! all the hard stuff from scratch, or you take someone else's chess //! engine and struggle to understand its cryptic, undocumented source //! code, hoping that it will be general enough to allow //! modification. This unfortunate situation stifles innovation. //! //! # Features //! //! * Modular design. Users can write their own implementations for //! every part of the chess engine. //! //! * Very good default implementations — move generation, //! quiescence search, static exchange evaluation, time management, //! iterative deepening, multi-PV, aspiration windows, generic //! transposition table. //! //! * Very complete UCI support (including "searchmoves"). //! //! # Usage //! //! This crate is [on crates.io](https://crates.io/crates/alcibiades) //! and can be used by adding `alcibiades` to your dependencies in //! your project's `Cargo.toml`. //! //! ```toml //! [dependencies] //! alcibiades = "0.3.0" //! ``` //! //! and this to your crate root: //! //! ```rust //! extern crate alcibiades; //! ``` //! //! Here is how simple it is to create a chess engine using this crate: //! //! ```rust,no_run //! extern crate alcibiades; //! use alcibiades::stock::*; //! use alcibiades::engine::run_uci; //! //! fn main() { //! type Ttable = StdTtable<StdTtableEntry>; //! type SearchNode = StdSearchNode<StdQsearch<StdMoveGenerator<SimpleEvaluator>>>; //! type SearchExecutor = Deepening<SimpleSearch<Ttable, SearchNode>>; //! run_uci::<SearchExecutor, StdTimeManager>("My engine", "John Doe", vec![]); //! } //! ``` //! //! This engine is assembled from the "in stock" implementations of //! the different framework traits. //! //! In reality, you will probably want to write your own //! implementations for some of the framework traits. Thanks to Rust's //! incredible generic programming capabilities, you are not limited //! to implementing only the methods required by the traits. For //! example you may write your own static position evaluator which has //! a `consult_endgame_table` method. Then you will be able to write a //! search algorithm that uses this method. //! //! # Speed and safety //! //! This crate tries to be fast *and* memory-safe. #[macro_use] extern crate lazy_static; extern crate libc; extern crate regex; extern crate rand; pub mod utils; pub mod engine; pub mod stock; pub mod squares; pub mod files; pub mod ranks; pub mod bitsets; mod board; mod moves; mod value; mod depth; mod evaluator; mod search_node; mod search; mod ttable; mod move_generator; mod qsearch; mod time_manager; mod uci; pub use board::*; pub use moves::*; pub use value::*; pub use depth::*; pub use evaluator::*; pub use search_node::*; pub use search::*; pub use ttable::*; pub use move_generator::*; pub use qsearch::*; pub use time_manager::*; pub use uci::{SetOption, OptionDescription}; use std::sync::RwLock; use std::collections::HashMap; lazy_static! { static ref CONFIGURATION: RwLock<HashMap<&'static str, String>> = RwLock::new(HashMap::new()); } /// Returns the current value for a given configuration option. /// /// # Panics /// /// Panics if given invalid configuration option name. pub fn get_option(name: &'static str) -> String { CONFIGURATION .read() .unwrap() .get(name) .unwrap() .clone() }