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use specs::DenseVecStorage; impl_try_from_enum! { /// Flag for indicating whether a player is /// alive or dead. /// /// This is used in the following packets: /// - [`Login`][0] (specifically [`LoginPlayer`][1]) /// - [`PlayerNew`][2] /// /// [0]: server/struct.login.html /// [1]: server/struct.loginplayer.html /// [2]: server/struct.playernew.html #[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)] #[cfg_attr(feature = "specs", derive(Component))] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum PlayerStatus { Alive = 0, Dead = 1, } }