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use specs::DenseVecStorage; impl_try_from_enum! { /// Indicate whether a player levelled up, or has /// just logged in and their level is being communicated /// to the client. #[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)] #[cfg_attr(feature = "specs", derive(Component))] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum PlayerLevelType { Login = 0, LevelUp = 1, } }