Module airmash_protocol::server
[−]
[src]
Messages sent from server to client
Structs
ChatPublic |
Event for a public chat |
ChatSay |
Event for a speech bubble by a player |
ChatTeam |
Event for when a team chat has been received. |
ChatVoteMutePassed |
Event indicating that a player has been votemuted. |
ChatWhisper |
Event for a whisper message involving the current player |
CommandReply |
Reply to a
|
Error |
The client has done an invalid operation or has been ratelimited or banned. |
EventBoost |
Event for when a predator begins boosting. |
EventBounce |
Event for when a player runs into a wall. |
EventLeaveHorizon |
Event for when a player goes beyond the horizon that the server will send updates for. |
EventRepel |
Event triggered when something (players or projectiles) is deflected by a goliath repel. |
EventRepelMobs |
Data about projectiles deflected by a goliath repel. |
EventRepelPlayer |
Data about players repelled by a goliath deflect. |
EventStealth |
Event for when a prowler goes into stealth. |
GameFireWall |
Update of the "Ring of Fire" in BTR |
GameFlag |
Flag position update. |
GamePlayersAlive |
Packet indicating how many players are alive. |
GameSpectate |
Event indicating which player is now being spectated. |
Login |
Initial login packet sent to the server. |
LoginPlayer |
Initial data passed in for a player when the server starts. |
MobDespawn |
Event for missile destruction |
MobDespawnCoords |
Event indicating a mob despawned at a particular location. |
MobUpdate |
Update of missile or powerup |
MobUpdateStationary |
Update of non-moving mob (powerups) |
Ping |
A ping request by the server. |
PingResult |
Resulting ping data sent back from the server. |
PlayerFire |
Packet indicating that a player has fired projectiles. |
PlayerFireProjectile |
Data on a projectile fired by a plane. |
PlayerFlag |
Event indicating the a player has changed their flag. |
PlayerHit |
Event for when players have been hit by a projectile. |
PlayerHitPlayer |
Data on a player that has been hit by a shot fired by another player. |
PlayerKill |
Event for when a player has been killed. |
PlayerLeave |
Packet sent when a player leaves the room. |
PlayerLevel |
Event fired when a player's level changes. |
PlayerNew |
Data for a newly-arrived player. |
PlayerPowerup |
Event fired when a player picks up a powerup. |
PlayerRespawn |
Event fired when a player respawns |
PlayerReteam |
Event fired when players change teams. |
PlayerReteamPlayer |
Data an a player that has changed teams. |
PlayerType |
Event fired when a player changes their plane. |
PlayerUpdate |
Movement update for a player. |
PlayerUpgrade |
Event fired when a player upgrades themself. |
ScoreBoard |
Leaderboard + Global player positions |
ScoreBoardData |
Leaderboard data, part of the
|
ScoreBoardRankings |
Low-res player positions, part of the
|
ScoreDetailedBTR |
Detailed menu (tab) data for BTR. |
ScoreDetailedBTRScore |
Per-player data for detailed (tab) menu in BTR. |
ScoreDetailedCTF |
Detailed menu (tab) data for CTF. |
ScoreDetailedCTFScore |
Per-player data for detailed (tab) menu in CTF. |
ScoreDetailedFFA |
Detailed menu (tab) data for FFA. |
ScoreDetailedFFAScore |
Per-player data for detailed (tab) menu in FFA. |
ScoreUpdate |
Packet indicating stats for the current player. |
ServerCustom |
End of game packet for CTF and BTR. |
ServerMessage |
Banner message sent by the server |
Enums
ServerPacket |
All possible server packets. |