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use crate::theme::{get_default_theme, SelectionStyle, TermThemeRenderer, Theme};
use crate::validate::Validator;
use console::Key::Char;
use console::Term;
use std::fmt::{Debug, Display};
use std::fs;
use std::io;
use std::path::PathBuf;
use std::str::FromStr;

// use crate::completers::path;
/// Renders a simple confirmation prompt.
///
/// ## Example usage
///
/// ```rust,no_run
/// # fn test() -> Result<(), Box<std::error::Error>> {
/// use ahum_dialoguer::Confirmation;
///
/// if Confirmation::new().with_text("Do you want to continue?").interact()? {
///     println!("Looks like you want to continue");
/// } else {
///     println!("nevermind then :(");
/// }
/// # Ok(()) } fn main() { test().unwrap(); }
/// ```
pub struct Confirmation<'a> {
    text: String,
    default: bool,
    show_default: bool,
    theme: &'a Theme,
}

/// Renders a simple input prompt.
///
/// ## Example usage
///
/// ```rust,no_run
/// # fn test() -> Result<(), Box<std::error::Error>> {
/// use ahum_dialoguer::Input;
///
/// let name = Input::<String>::new().with_prompt("Your name").interact()?;
/// println!("Name: {}", name);
/// # Ok(()) } fn main() { test().unwrap(); }
/// ```
pub struct Input<'a, T> {
    prompt: String,
    default: Option<T>,
    show_default: bool,
    theme: &'a Theme,
    permit_empty: bool,
    validator: Option<Box<Fn(&str) -> Option<String>>>,
}
/// Renders a file input
pub struct FileInput<'a> {
    prompt: String,
    default: Option<PathBuf>,
    show_default: bool,
    theme: &'a Theme,
    permit_empty: bool,
    validator: Option<Box<Fn(&str) -> Option<String>>>,
}

struct FIState {
    path: PathBuf,
    entries: Vec<String>,
    selected: Option<i32>,
    filter: String,
}
/// Renders a password input prompt.
///
/// ## Example usage
///
/// ```rust,no_run
/// # fn test() -> Result<(), Box<std::error::Error>> {
/// use ahum_dialoguer::PasswordInput;
///
/// let password = PasswordInput::new().with_prompt("New Password")
///     .with_confirmation("Confirm password", "Passwords mismatching")
///     .interact()?;
/// println!("Length of the password is: {}", password.len());
/// # Ok(()) } fn main() { test().unwrap(); }
/// ```
pub struct PasswordInput<'a> {
    prompt: String,
    theme: &'a Theme,
    allow_empty_password: bool,
    confirmation_prompt: Option<(String, String)>,
}

impl<'a> Confirmation<'a> {
    /// Creates the prompt with a specific text.
    pub fn new() -> Confirmation<'static> {
        Confirmation::with_theme(get_default_theme())
    }

    /// Sets a theme other than the default one.
    pub fn with_theme(theme: &'a Theme) -> Confirmation<'a> {
        Confirmation {
            text: "".into(),
            default: true,
            show_default: true,
            theme,
        }
    }

    /// Sets the confirmation text.
    pub fn with_text(&mut self, text: &str) -> &mut Confirmation<'a> {
        self.text = text.into();
        self
    }

    /// Overrides the default.
    pub fn default(&mut self, val: bool) -> &mut Confirmation<'a> {
        self.default = val;
        self
    }

    /// Disables or enables the default value display.
    ///
    /// The default is to append `[y/n]` to the prompt to tell the
    /// user which keys to press.  This also renders the default choice
    /// in uppercase.  The default is selected on enter.
    pub fn show_default(&mut self, val: bool) -> &mut Confirmation<'a> {
        self.show_default = val;
        self
    }

    /// Enables user interaction and returns the result.
    ///
    /// If the user confirms the result is `true`, `false` otherwise.
    /// The dialog is rendered on stderr.
    pub fn interact(&self) -> io::Result<bool> {
        self.interact_on(&Term::stderr())
    }

    /// Like `interact` but allows a specific terminal to be set.
    pub fn interact_on(&self, term: &Term) -> io::Result<bool> {
        let mut render = TermThemeRenderer::new(term, self.theme);

        render.confirmation_prompt(
            &self.text,
            if self.show_default {
                Some(self.default)
            } else {
                None
            },
        )?;
        loop {
            let input = term.read_char()?;
            let rv = match input {
                'y' | 'Y' => true,
                'n' | 'N' => false,
                '\n' | '\r' => self.default,
                _ => {
                    continue;
                }
            };
            term.clear_line()?;
            render.confirmation_prompt_selection(&self.text, rv)?;
            return Ok(rv);
        }
    }
}

impl<'a> FileInput<'a> {
    /// Creates a new input prompt.
    pub fn new() -> FileInput<'static> {
        FileInput::with_theme(get_default_theme())
    }

    /// Creates an input with a specific theme.
    pub fn with_theme(theme: &'a Theme) -> FileInput<'a> {
        FileInput {
            prompt: "".into(),
            default: None,
            show_default: true,
            theme,
            permit_empty: false,
            validator: None,
        }
    }
    /// Sets the input prompt.
    pub fn with_prompt(&mut self, prompt: &str) -> &mut FileInput<'a> {
        self.prompt = prompt.into();
        self
    }

    /// Sets a default.
    ///
    /// Out of the box the prompt does not have a default and will continue
    /// to display until the user hit enter.  If a default is set the user
    /// can instead accept the default with enter.
    pub fn default(&mut self, value: PathBuf) -> &mut FileInput<'a> {
        self.default = Some(value);
        self
    }
    /// Enables or disables an empty input
    ///
    /// By default, if there is no default value set for the input, the user must input a non-empty string.
    pub fn allow_empty(&mut self, val: bool) -> &mut FileInput<'a> {
        self.permit_empty = val;
        self
    }
    /// Disables or enables the default value display.
    ///
    /// The default is to append `[default]` to the prompt to tell the
    /// user that a default is acceptable.
    pub fn show_default(&mut self, val: bool) -> &mut FileInput<'a> {
        self.show_default = val;
        self
    }

    /// Registers a validator.
    pub fn validate_with<V: Validator + 'static>(&mut self, validator: V) -> &mut FileInput<'a> {
        let old_validator_func = self.validator.take();
        self.validator = Some(Box::new(move |value: &str| -> Option<String> {
            if let Some(old) = old_validator_func.as_ref() {
                if let Some(err) = old(value) {
                    return Some(err);
                }
            }
            match validator.validate(value) {
                Ok(()) => None,
                Err(err) => Some(err.to_string()),
            }
        }));
        self
    }

    /// Enables user interaction and returns the result.
    ///
    /// If the user confirms the result is `true`, `false` otherwise.
    /// The dialog is rendered on stderr.
    pub fn interact(&self) -> io::Result<PathBuf> {
        self.interact_on(&Term::stderr())
    }

    fn render(&self, ttr: &mut TermThemeRenderer, state: &FIState) -> io::Result<()> {
        ttr.clear()?;

        let current: Option<&str> = state.path.as_os_str().to_str();
        let p = format!("{} {}", self.prompt, current.unwrap_or(""));

        ttr.prompt(&p)?;

        for (index, file_name) in state.entries.iter().enumerate() {
            let ss = if Some(index as i32) == state.selected {
                SelectionStyle::MenuSelected
            } else {
                SelectionStyle::MenuUnselected
            };
            ttr.selection(file_name, ss)?;
        }
        Ok(())
    }

    fn list_entries(&self, pb: &PathBuf) -> Vec<String> {
        let rd = fs::read_dir(pb).unwrap();
        let defaults = vec![String::from("."), String::from("..")];
        let mut names: Vec<String> = rd
            .map(|r| r.unwrap().file_name().into_string().unwrap())
            .collect();
        names.sort();
        [defaults, names].concat()
    }

    fn bump_index(&self, selected: &Option<i32>, entries: &Vec<String>, forwards: bool) -> i32 {
        match selected {
            Some(i) => {
                let bump: i32 = if forwards { 1 } else { -1 };
                let ni = i + bump;
                if ni < 0 {
                    (entries.len() - 1) as i32
                } else if ni > (entries.len() - 1) as i32 {
                    0
                } else {
                    ni
                }
            }
            _ => 0,
        }
    }

    fn filter_entries(&self, filter: &String, entries: Vec<String>) -> Vec<String> {
        entries
            .into_iter()
            .filter(|e: &String| filter == "" || e.starts_with(filter))
            .collect()
    }
    fn inner_loop(
        &self,
        term: &Term,
        ttr: &mut TermThemeRenderer,
        state: FIState,
    ) -> io::Result<PathBuf> {
        self.render(ttr, &state)?;
        let k = term.read_key().unwrap();

        match k {
            console::Key::Enter => {
                if state.selected.is_none() {
                    return Ok(state.path);
                }
                let name = &state
                    .entries
                    .get(*&state.selected.unwrap() as usize)
                    .unwrap();

                if name.as_str() == "." {
                    return Ok(state.path);
                }
                let pb: PathBuf = state.path.join(name).canonicalize().unwrap();
                if pb.is_dir() {
                    let entries = self.list_entries(&pb);

                    let update = FIState {
                        path: pb,
                        entries,
                        selected: Some(0),
                        filter: String::from(""),
                    };
                    self.inner_loop(term, ttr, update)
                } else {
                    Ok(pb)
                }
            }
            Char('\u{1b}') | console::Key::ArrowUp => {
                let entries = self.list_entries(&state.path);
                let filtered = self.filter_entries(&state.filter, entries);
                let index = self.bump_index(&state.selected, &filtered, false);
                let update = FIState {
                    path: state.path,
                    entries: filtered,
                    selected: Some(index),
                    filter: state.filter,
                };
                self.inner_loop(term, ttr, update)
            }
            Char('\t') | console::Key::ArrowDown => {
                let entries = self.list_entries(&state.path);
                let filtered = self.filter_entries(&state.filter, entries);
                let index = self.bump_index(&state.selected, &filtered, true);
                let update = FIState {
                    path: state.path,
                    entries: filtered,
                    selected: Some(index),
                    filter: state.filter,
                };
                self.inner_loop(term, ttr, update)
            }
            Char('\u{7f}') => {
                let mut filter = state.filter.clone();
                filter.pop();
                let filtered = self.filter_entries(&filter, self.list_entries(&state.path));
                let update = FIState {
                    path: state.path,
                    entries: filtered,
                    selected: state.selected,
                    filter,
                };
                self.inner_loop(term, ttr, update)
            }
            Char(v) => {
                let filter: String = format!("{}{}", state.filter, v);

                let filtered = self.filter_entries(&filter, state.entries);
                let update = FIState {
                    path: state.path,
                    entries: filtered,
                    selected: state.selected,
                    filter,
                };
                self.inner_loop(term, ttr, update)
            }
            _ => Ok(state.path),
        }
    }
    /// Like `interact` but allows a specific terminal to be set.
    pub fn interact_on(&self, term: &Term) -> io::Result<PathBuf> {
        let start_path = self.default.clone();
        let mut render = TermThemeRenderer::new(term, self.theme);
        render.set_prompts_reset_height(false);
        render.set_prompt_height(1);

        let entries = self.list_entries(&self.default.clone().unwrap());
        self.inner_loop(
            term,
            &mut render,
            FIState {
                path: start_path.unwrap(),
                selected: Some(0),
                entries,
                filter: String::from(""),
            },
        )
    }
}

impl<'a, T> Input<'a, T>
where
    T: Clone + FromStr + Display,
    T::Err: Display + Debug,
{
    /// Creates a new input prompt.
    pub fn new() -> Input<'static, T> {
        Input::with_theme(get_default_theme())
    }

    /// Creates an input with a specific theme.
    pub fn with_theme(theme: &'a Theme) -> Input<'a, T> {
        Input {
            prompt: "".into(),
            default: None,
            show_default: true,
            theme,
            permit_empty: false,
            validator: None,
        }
    }
    /// Sets the input prompt.
    pub fn with_prompt(&mut self, prompt: &str) -> &mut Input<'a, T> {
        self.prompt = prompt.into();
        self
    }

    /// Sets a default.
    ///
    /// Out of the box the prompt does not have a default and will continue
    /// to display until the user hit enter.  If a default is set the user
    /// can instead accept the default with enter.
    pub fn default(&mut self, value: T) -> &mut Input<'a, T> {
        self.default = Some(value);
        self
    }
    /// Enables or disables an empty input
    ///
    /// By default, if there is no default value set for the input, the user must input a non-empty string.
    pub fn allow_empty(&mut self, val: bool) -> &mut Input<'a, T> {
        self.permit_empty = val;
        self
    }
    /// Disables or enables the default value display.
    ///
    /// The default is to append `[default]` to the prompt to tell the
    /// user that a default is acceptable.
    pub fn show_default(&mut self, val: bool) -> &mut Input<'a, T> {
        self.show_default = val;
        self
    }

    /// Registers a validator.
    pub fn validate_with<V: Validator + 'static>(&mut self, validator: V) -> &mut Input<'a, T> {
        let old_validator_func = self.validator.take();
        self.validator = Some(Box::new(move |value: &str| -> Option<String> {
            if let Some(old) = old_validator_func.as_ref() {
                if let Some(err) = old(value) {
                    return Some(err);
                }
            }
            match validator.validate(value) {
                Ok(()) => None,
                Err(err) => Some(err.to_string()),
            }
        }));
        self
    }

    /// Enables user interaction and returns the result.
    ///
    /// If the user confirms the result is `true`, `false` otherwise.
    /// The dialog is rendered on stderr.
    pub fn interact(&self) -> io::Result<T> {
        self.interact_on(&Term::stderr())
    }

    /// Like `interact` but allows a specific terminal to be set.
    pub fn interact_on(&self, term: &Term) -> io::Result<T> {
        let mut render = TermThemeRenderer::new(term, self.theme);
        loop {
            let default_string = self.default.as_ref().map(|x| x.to_string());
            render.input_prompt(
                &self.prompt,
                if self.show_default {
                    default_string.as_ref().map(|x| x.as_str())
                } else {
                    None
                },
            )?;
            let input = term.read_line()?;
            render.add_line();
            if input.is_empty() {
                render.clear()?;
                if let Some(ref default) = self.default {
                    render.single_prompt_selection(&self.prompt, &default.to_string())?;
                    return Ok(default.clone());
                } else if !self.permit_empty {
                    continue;
                }
            }
            render.clear()?;
            if let Some(ref validator) = self.validator {
                if let Some(err) = validator(&input) {
                    render.error(&err)?;
                    continue;
                }
            }
            match input.parse::<T>() {
                Ok(value) => {
                    render.single_prompt_selection(&self.prompt, &input)?;
                    return Ok(value);
                }
                Err(err) => {
                    render.error(&err.to_string())?;
                    continue;
                }
            }
        }
    }
}

impl<'a> PasswordInput<'a> {
    /// Creates a new input prompt.
    pub fn new() -> PasswordInput<'static> {
        PasswordInput::with_theme(get_default_theme())
    }

    /// Creates the password input with a specific theme.
    pub fn with_theme(theme: &'a Theme) -> PasswordInput<'a> {
        PasswordInput {
            prompt: "".into(),
            theme: theme,
            allow_empty_password: false,
            confirmation_prompt: None,
        }
    }

    /// Sets the prompt.
    pub fn with_prompt(&mut self, prompt: &str) -> &mut PasswordInput<'a> {
        self.prompt = prompt.into();
        self
    }

    /// Enables confirmation prompting.
    pub fn with_confirmation(
        &mut self,
        prompt: &str,
        mismatch_err: &str,
    ) -> &mut PasswordInput<'a> {
        self.confirmation_prompt = Some((prompt.into(), mismatch_err.into()));
        self
    }

    /// Allows/Disables empty password.
    ///
    /// By default this setting is set to false (i.e. password is not empty).
    pub fn allow_empty_password(&mut self, allow_empty_password: bool) -> &mut PasswordInput<'a> {
        self.allow_empty_password = allow_empty_password;
        self
    }

    /// Enables user interaction and returns the result.
    ///
    /// If the user confirms the result is `true`, `false` otherwise.
    /// The dialog is rendered on stderr.
    pub fn interact(&self) -> io::Result<String> {
        self.interact_on(&Term::stderr())
    }

    /// Like `interact` but allows a specific terminal to be set.
    pub fn interact_on(&self, term: &Term) -> io::Result<String> {
        let mut render = TermThemeRenderer::new(term, self.theme);
        render.set_prompts_reset_height(false);
        loop {
            let password = self.prompt_password(&mut render, &self.prompt)?;
            if let Some((ref prompt, ref err)) = self.confirmation_prompt {
                let pw2 = self.prompt_password(&mut render, &prompt)?;
                if password == pw2 {
                    render.clear()?;
                    render.password_prompt_selection(&self.prompt)?;
                    return Ok(password);
                }
                render.error(err)?;
            } else {
                render.clear()?;
                render.password_prompt_selection(&self.prompt)?;
                return Ok(password);
            }
        }
    }

    fn prompt_password(&self, render: &mut TermThemeRenderer, prompt: &str) -> io::Result<String> {
        loop {
            render.password_prompt(prompt)?;
            let input = render.term().read_secure_line()?;
            render.add_line();
            if !input.is_empty() || self.allow_empty_password {
                return Ok(input);
            }
        }
    }
}