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//! Anti Grain Geometry - Rust implementation
//!
//! Originally derived from version 2.4 of [AGG](http://antigrain.com)
//!
//! This crate implments the drawing / painting 2D algorithms developed in the Anti Grain Geometry C++ library. Quoting from the author in the documentation:
//!
//! > **Anti-Grain Geometry** is not a solid graphic library and it's not very easy to use. I consider **AGG** as a **"tool to create other tools"**. It means that there's no **"Graphics"** object or something like that, instead, **AGG** consists of a number of loosely coupled algorithms that can be used together or separately. All of them have well defined interfaces and absolute minimum of implicit or explicit dependencies.
//!
//!
//! # Anti-Aliasing and Subpixel Accuracy
//!
//! One primary strenght of AGG are the combination of drawing with subpixel accuracy with anti-aliasing effects. There are many examples within the documentation and reproduced here.
//!
//! # Drawing
//!
//! There are multiple ways to put / draw pixels including:
//!
//! - Scanline Renderers
//! - Antialiased or Aliased (Binary)
//! - Outline Renderer, possibly with Images
//! - Raw Pixel Manipulation
//!
//! # Scanline Renderer
//!
//! The multitude of renderers here include [`render_scanlines`],
//! [`render_all_paths`], [`render_scanlines_aa_solid`] and
//! [`render_scanlines_bin_solid`]
//!
//! use agg::PixelData;
//! use agg::Render;
//! // Create a blank image 10x10 pixels
//! let pix = agg::Pixfmt::<agg::Rgb8>::new(100,100);
//! let mut ren_base = agg::RenderingBase::new(pix);
//! ren_base.clear(agg::Rgba8::white());
//! // Draw a polygon from (10,10) - (50,90) - (90,10)
//! let mut ras = agg::RasterizerScanline::new();
//! ras.move_to_d(10.0, 10.0);
//! ras.line_to_d(50.0, 90.0);
//! ras.line_to_d(90.0, 10.0);
//! // Render the line to the image
//! let mut ren = agg::RenderingScanlineAASolid::with_base(&mut ren_base);
//! ren.color(&agg::Rgba8::black());
//! agg::render_scanlines(&mut ras, &mut ren);
//! // Save the image to a file
//! agg::ppm::write_ppm(&ren_base.pixeldata(), 100,100,
//! "little_black_triangle.ppm").unwrap();
//!
//!
//! # Outline AntiAlias Renderer
//!
//! use agg::{Pixfmt,Rgb8,Rgba8,RenderingBase,SetColor};
//! use agg::{RendererOutlineAA,RasterizerOutlineAA};
//! use agg::PixelData;
//! let pix = Pixfmt::<Rgb8>::new(100,100);
//! let mut ren_base = agg::RenderingBase::new(pix);
//! ren_base.clear( Rgba8::new(255, 255, 255, 255) );
//!
//! let mut ren = RendererOutlineAA::with_base(&mut ren_base);
//! ren.color(agg::Rgba8::new(102,77,26,255));
//! ren.profile.width(3.0);
//!
//! let mut path = agg::PathStorage::new();
//! path.move_to(10.0, 10.0);
//! path.line_to(50.0, 90.0);
//! path.line_to(90.0, 10.0);
//!
//! let mut ras = RasterizerOutlineAA::with_renderer(&mut ren);
//! ras.add_path(&path);
//! agg::ppm::write_ppm(&ren_base.pixeldata(), 100,100,
//! "outline_aa.ppm").unwrap();
//!
//! # Primative Renderer
//!
//! Render for primative shapes: lines, rectangles, and ellipses; filled or
//! outlined.
//!
//! use agg::{Pixfmt,Rgb8,Rgba8,RenderingBase,SetColor};
//! use agg::{RendererPrimatives,RasterizerOutline};
//! use agg::PixelData;
//! let pix = Pixfmt::<Rgb8>::new(100,100);
//! let mut ren_base = agg::RenderingBase::new(pix);
//! ren_base.clear( Rgba8::new(255, 255, 255, 255) );
//!
//! let mut ren = RendererPrimatives::with_base(&mut ren_base);
//! ren.line_color(agg::Rgba8::new(0,0,0,255));
//!
//! let mut path = agg::PathStorage::new();
//! path.move_to(10.0, 10.0);
//! path.line_to(50.0, 90.0);
//! path.line_to(90.0, 10.0);
//!
//! let mut ras = RasterizerOutline::with_primative(&mut ren);
//! ras.add_path(&path);
//! agg::ppm::write_ppm(&ren_base.pixeldata(), 100,100,
//! "primative.ppm").unwrap();
//!
//!
//! # Raw Pixel Manipulation
//!
//! **Note:** Functions here are a somewhat low level interface and probably not what
//! you want to use.
//!
//! Functions to set pixel color through [`Pixfmt`] are [`clear`], [`set`], [`copy_pixel`],
//! [`copy_hline`], [`copy_vline`], [`fill`]
//!
//! Functions to blend colors with existing pixels through [`Pixfmt`] are [`copy_or_blend_pix`], [`copy_or_blend_pix_with_cover`], [`blend_hline`], [`blend_vline`], [`blend_solid_hspan`], [`blend_solid_vspan`], [`blend_color_hspan`], [`blend_color_vspan`]
//!
//!
//! [`Pixfmt`]: pixfmt/struct.Pixfmt.html
//! [`clear`]: pixfmt/struct.Pixfmt.html#method.clear
//! [`set`]: pixfmt/struct.Pixfmt.html#method.set
//! [`copy_pixel`]: pixfmt/struct.Pixfmt.html#method.copy_pixel
//! [`copy_hline`]: pixfmt/struct.Pixfmt.html#method.copy_hline
//! [`copy_vline`]: pixfmt/struct.Pixfmt.html#method.copy_vline
//! [`fill`]: pixfmt/trait.PixelDraw.html#method.fill
//! [`copy_or_blend_pix`]: pixfmt/trait.PixelDraw.html#method.copy_or_blend_pix
//! [`copy_or_blend_pix_with_cover`]: pixfmt/trait.PixelDraw.html#method.copy_or_blend_pix_with_cover
//! [`blend_hline`]: pixfmt/trait.PixelDraw.html#method.blend_hline
//! [`blend_vline`]: pixfmt/trait.PixelDraw.html#method.blend_vline
//! [`blend_solid_hspan`]: pixfmt/trait.PixelDraw.html#method.blend_solid_hspan
//! [`blend_solid_vspan`]: pixfmt/trait.PixelDraw.html#method.blend_solid_vspan
//! [`blend_color_hspan`]: pixfmt/trait.PixelDraw.html#method.blend_color_hspan
//! [`blend_color_vspan`]: pixfmt/trait.PixelDraw.html#method.blend_color_vspan
use std::fmt::Debug;
pub use freetype as ft;
pub mod path_storage;
pub mod conv_stroke;
pub mod affine_transform;
pub mod color;
pub mod pixfmt;
pub mod buffer;
pub mod base;
pub mod clip;
pub mod cell;
pub mod raster;
pub mod scan;
pub mod ppm;
pub mod alphamask;
pub mod render;
pub mod math;
pub mod text;
pub mod outline;
pub mod outline_aa;
pub mod line_interp;
pub use crate::path_storage::*;
pub use crate::conv_stroke::*;
pub use crate::affine_transform::*;
pub use crate::color::*;
pub use crate::pixfmt::*;
pub use crate::base::*;
pub use crate::clip::*;
pub use crate::cell::*;
pub use crate::raster::*;
pub use crate::alphamask::*;
pub use crate::render::*;
pub use crate::text::*;
pub use crate::line_interp::*;
pub use crate::outline::*;
pub use crate::outline_aa::*;
const POLY_SUBPIXEL_SHIFT : i64 = 8;
const POLY_SUBPIXEL_SCALE : i64 = 1<<POLY_SUBPIXEL_SHIFT;
const POLY_SUBPIXEL_MASK : i64 = POLY_SUBPIXEL_SCALE - 1;
const POLY_MR_SUBPIXEL_SHIFT : i64 = 4;
const MAX_HALF_WIDTH : usize = 64;
/// Access raw color component data at the pixel level
pub trait PixelData {
fn pixeldata(&self) -> &[u8];
}
/// Source of vertex points
pub trait VertexSource {
/// Rewind the vertex source (unused)
fn rewind(&self) { }
/// Get values from the source
///
/// This could be turned into an iterator
fn xconvert(&self) -> Vec<Vertex<f64>>;
}
/// Access Color properties and compoents
pub trait Color: Debug + Copy {
/// Get red value [0,1] as f64
fn red(&self) -> f64;
/// Get green value [0,1] as f64
fn green(&self) -> f64;
/// Get blue value [0,1] as f64
fn blue(&self) -> f64;
/// Get alpha value [0,1] as f64
fn alpha(&self) -> f64;
/// Get red value [0,255] as u8
fn red8(&self) -> u8;
/// Get green value [0,255] as u8
fn green8(&self) -> u8;
/// Get blue value [0,255] as u8
fn blue8(&self) -> u8;
/// Get alpha value [0,255] as u8
fn alpha8(&self) -> u8;
/// Return if the color is completely transparent, alpha = 0.0
fn is_transparent(&self) -> bool { self.alpha() == 0.0 }
/// Return if the color is completely opaque, alpha = 1.0
fn is_opaque(&self) -> bool { self.alpha() >= 1.0 }
/// Return if the color has been premultiplied
fn is_premultiplied(&self) -> bool;
}
/// Render scanlines to Image
pub trait Render {
/// Render a single scanlines to the image
fn render(&mut self, data: &RenderData);
/// Set the Color of the Renderer
fn color<C: Color>(&mut self, color: &C);
/// Prepare the Renderer
fn prepare(&self) { }
}
/*
/// Rasterize lines, path, and other things to scanlines
pub trait Rasterize {
/// Setup Rasterizer, returns if data is available
fn rewind_scanlines(&mut self) -> bool;
/// Sweeps cells in a scanline for data, returns if data is available
fn sweep_scanline(&mut self, sl: &mut ScanlineU8) -> bool;
/// Return maximum x value of rasterizer
fn min_x(&self) -> i64;
/// Return maximum x value of rasterizer
fn max_x(&self) -> i64;
/// Resets the rasterizer, clearing content
fn reset(&mut self);
/// Rasterize a path
fn add_path<VS: VertexSource>(&mut self, path: &VS);
}
*/
pub trait SetColor {
fn color<C: Color>(&mut self, color: C);
}
pub trait AccurateJoins {
fn accurate_join_only(&self) -> bool;
}
pub trait Source {
fn get(&self, id: (usize, usize)) -> Rgba8;
}
pub trait Pixel {
fn cover_mask() -> u64;
fn bpp() -> usize;
fn width(&self) -> usize;
fn height(&self) -> usize;
fn set<C: Color>(&mut self, id: (usize, usize), c: C);
fn blend_pix<C: Color>(&mut self, id: (usize, usize), c: C, cover: u64);
}
pub trait PixelDraw: Pixel {
/// Fill the data with the specified `color`
fn fill<C: Color>(&mut self, color: C) {
let w = self.width();
let h = self.height();
for i in 0 .. w {
for j in 0 .. h {
self.set((i,j), color);
}
}
}
/// Copy or blend a pixel at `id` with `color`
///
/// If `color` [`is_opaque`], the color is copied directly to the pixel,
/// otherwise the color is blended with the pixel at `id`
///
/// If `color` [`is_transparent`] nothing is done
///
/// [`is_opaque`]: ../trait.Color.html#method.is_opaque
/// [`is_transparent`]: ../trait.Color.html#method.is_transparent
fn copy_or_blend_pix<C: Color>(&mut self, id: (usize,usize), color: C) {
if ! color.is_transparent() {
if color.is_opaque() {
self.set(id, color);
} else {
self.blend_pix(id, color, 255);
}
}
}
/// Copy or blend a pixel at `id` with `color` and a `cover`
///
/// If `color` [`is_opaque`] *and* `cover` equals [`cover_mask`] then
/// the color is copied to the pixel at `id', otherwise the `color`
/// is blended with the pixel at `id' considering the amount of `cover`
///
/// If `color` [`is_transparent`] nothing is done
///
/// use agg::{Source,Pixfmt,Rgb8,Rgba8,PixelDraw};
///
/// let mut pix = Pixfmt::<Rgb8>::new(1,1);
/// let black = Rgba8::black();
/// let white = Rgba8::white();
/// pix.copy_pixel(0,0,black);
/// assert_eq!(pix.get((0,0)), black);
///
/// let (alpha, cover) = (255, 255); // Copy Pixel
/// let color = Rgba8::new(255,255,255,alpha);
/// pix.copy_or_blend_pix_with_cover((0,0), color, cover);
/// assert_eq!(pix.get((0,0)), white);
///
/// let (alpha, cover) = (255, 128); // Partial Coverage, Blend
/// let color = Rgba8::new(255,255,255,alpha);
/// pix.copy_pixel(0,0,black);
/// pix.copy_or_blend_pix_with_cover((0,0), color, cover);
/// assert_eq!(pix.get((0,0)), Rgba8::new(128,128,128,255));
///
/// let (alpha, cover) = (128, 255); // Partial Coverage, Blend
/// let color = Rgba8::new(255,255,255,alpha);
/// pix.copy_pixel(0,0,black);
/// pix.copy_or_blend_pix_with_cover((0,0), color, cover);
/// assert_eq!(pix.get((0,0)), Rgba8::new(128,128,128,255));
///
/// [`is_opaque`]: ../trait.Color.html#method.is_opaque
/// [`is_transparent`]: ../trait.Color.html#method.is_transparent
/// [`cover_mask`]: ../trait.Pixel.html#method.cover_mask
///
fn copy_or_blend_pix_with_cover<C: Color>(&mut self, id: (usize,usize), color: C, cover: u64) {
if ! color.is_transparent() {
if color.is_opaque() && cover == Self::cover_mask() {
self.set(id, color);
} else {
self.blend_pix(id, color, cover);
}
}
}
/// Copy or Blend a single `color` from (`x`,`y`) to (`x+len-1`,`y`)
/// with `cover`
///
fn blend_hline<C: Color>(&mut self, x: i64, y: i64, len: i64, color: C, cover: u64) {
if color.is_transparent() {
return;
}
let (x,y,len) = (x as usize, y as usize, len as usize);
if color.is_opaque() && cover == Self::cover_mask() {
for i in 0 .. len {
self.set((x+i,y),color);
}
} else {
for i in 0 .. len {
self.blend_pix((x+i,y),color,cover);
}
}
}
/// Blend a single `color` from (`x`,`y`) to (`x+len-1`,`y`) with collection
/// of `covers`
fn blend_solid_hspan<C: Color>(&mut self, x: i64, y: i64, len: i64, color: C, covers: &[u64]) {
assert_eq!(len as usize, covers.len());
for (i, &cover) in covers.iter().enumerate() {
self.blend_hline(x+i as i64,y,1,color,cover);
}
}
/// Copy or Blend a single `color` from (`x`,`y`) to (`x`,`y+len-1`)
/// with `cover`
///
fn blend_vline<C: Color>(&mut self, x: i64, y: i64, len: i64, c: C, cover: u64) {
if c.is_transparent() {
return;
}
let (x,y,len) = (x as usize, y as usize, len as usize);
if c.is_opaque() && cover == Self::cover_mask() {
for i in 0 .. len {
self.set((x,y+i),c);
}
} else {
for i in 0 .. len {
self.blend_pix((x,y+i),c,cover);
}
}
}
/// Blend a single `color` from (`x`,`y`) to (`x`,`y+len-1`) with collection
/// of `covers`
fn blend_solid_vspan<C: Color>(&mut self, x: i64, y: i64, len: i64, c: C, covers: &[u64]){
assert_eq!(len as usize, covers.len());
for (i, &cover) in covers.iter().enumerate() {
self.blend_vline(x,y+i as i64,1,c,cover);
}
}
/// Blend a collection of `colors` from (`x`,`y`) to (`x+len-1`,`y`) with
/// either a collection of `covers` or a single `cover`
///
/// A collection of `covers` takes precedance over a single `cover`
fn blend_color_hspan<C: Color>(&mut self, x: i64, y: i64, len: i64, colors: &[C], covers: &[u64], cover: u64) {
assert_eq!(len as usize, colors.len());
let (x,y) = (x as usize, y as usize);
if ! covers.is_empty() {
assert_eq!(colors.len(), covers.len());
for (i,(&color,&cover)) in colors.iter().zip(covers.iter()).enumerate() {
self.copy_or_blend_pix_with_cover((x+i,y), color, cover);
}
} else if cover == 255 {
for (i,&color) in colors.iter().enumerate() {
self.copy_or_blend_pix((x+i,y), color);
}
} else {
for (i,&color) in colors.iter().enumerate() {
self.copy_or_blend_pix_with_cover((x+i,y), color, cover);
}
}
}
/// Blend a collection of `colors` from (`x`,`y`) to (`x`,`y+len-1`) with
/// either a collection of `covers` or a single `cover`
///
/// A collection of `covers` takes precedance over a single `cover`
fn blend_color_vspan<C: Color>(&mut self, x: i64, y: i64, len: i64, colors: &[C], covers: &[u64], cover: u64) {
assert_eq!(len as usize, colors.len());
let (x,y) = (x as usize, y as usize);
if ! covers.is_empty() {
assert_eq!(colors.len(), covers.len());
for (i,(&color,&cover)) in colors.iter().zip(covers.iter()).enumerate() {
self.copy_or_blend_pix_with_cover((x,y+i), color, cover);
}
} else if cover == 255 {
for (i,&color) in colors.iter().enumerate() {
self.copy_or_blend_pix((x,y+i), color);
}
} else {
for (i,&color) in colors.iter().enumerate() {
self.copy_or_blend_pix_with_cover((x,y+i), color, cover);
}
}
}
}
pub trait Lines {
fn line0(&mut self, lp: &LineParameters);
fn line1(&mut self, lp: &LineParameters, sx: i64, sy: i64);
fn line2(&mut self, lp: &LineParameters, ex: i64, ey: i64);
fn line3(&mut self, lp: &LineParameters, sx: i64, sy: i64, ex: i64, ey: i64);
fn semidot<F>(&mut self, cmp: F, xc1: i64, yc1: i64, xc2: i64, yc2: i64) where F: Fn(i64) -> bool;
fn pie(&mut self, xc: i64, y: i64, x1: i64, y1: i64, x2: i64, y2: i64);
}
pub trait LineInterp {
fn init(&mut self);
fn step_hor(&mut self);
fn step_ver(&mut self);
}
pub trait RenderOutline {
fn cover(&self, d: i64) -> u64;
fn blend_solid_hspan(&mut self, x: i64, y: i64, len: i64, covers: &[u64]);
fn blend_solid_vspan(&mut self, x: i64, y: i64, len: i64, covers: &[u64]);
}
pub trait DistanceInterpolator {
fn dist(&self) -> i64;
fn inc_x(&mut self, dy: i64);
fn inc_y(&mut self, dx: i64);
fn dec_x(&mut self, dy: i64);
fn dec_y(&mut self, dx: i64);
}
/// Blend a Foreground, Background and Alpha Components
fn blend(fg: Rgb8, bg: Rgb8, alpha: f64) -> Rgb8 {
let r = alpha * f64::from(fg.r) + (1.0 - alpha) * f64::from(bg.r);
let g = alpha * f64::from(fg.g) + (1.0 - alpha) * f64::from(bg.g);
let b = alpha * f64::from(fg.b) + (1.0 - alpha) * f64::from(bg.b);
Rgb8::new(r as u8 ,g as u8 ,b as u8)
}
// fn prelerp(a: f64, b: f64, t: f64) {
// let (_a,_b,_t) = (a as f64, b as f64, t as f64);
// }
// fn lerp(a: f64, b: f64, t: f64) -> f64{
// let mut v = (b-a) * t + a;
// if v < 0.0 {
// v = 0.0;
// }
// if v >= 1.0 {
// v = 1.0;
// }
// v
// }
// fn mult_cover(alpha: f64, cover: f64) -> f64 {
// alpha * cover
// }
// fn render<T>(base: &mut RenderingBase<T>,
// ras: &mut RasterizerScanline,
// antialias: bool)
// where T: PixelDraw
// {
// if antialias {
// let mut ren = RenderingScanlineAASolid::with_base(base);
// render_scanlines(ras, &mut ren);
// } else {
// let mut ren = RenderingScanlineBinSolid::with_base(base);
// render_scanlines(ras, &mut ren);
// };
// }
fn string_width(txt: &str, font: &ft::Face) -> f64 {
let mut width = 0.0;
for c in txt.chars() {
let glyph_index = font.get_char_index(c as usize);
font.load_glyph(glyph_index, ft::face::LoadFlag::DEFAULT).unwrap();
let glyph = font.glyph();
glyph.render_glyph(ft::RenderMode::Normal).unwrap();
let adv = glyph.advance();
width += adv.x as f64
}
width / 64.0
}
pub fn line_height(font: &ft::Face) -> f64 {
let met = font.size_metrics().unwrap();
(met.ascender - met.descender) as f64 / 64.0
}
pub fn draw_text<T: PixelDraw>(txt: &str, x: i64, y: i64, font: &ft::Face, ren_base: &mut RenderingBase<T>) {
let color = Rgba8::new(0,0,0,255);
let (mut x, mut y) = (x,y);
let width = string_width(txt, font);
let height = line_height(font);
// Shift to center justification, x and y
let dx = (width / 2.0).round() as i64;
let dy = (height / 2.0).round() as i64;
x -= dx;
y += dy;
for c in txt.chars() {
let glyph_index = font.get_char_index(c as usize);
font.load_glyph(glyph_index, ft::face::LoadFlag::DEFAULT).unwrap();
font.glyph().render_glyph(ft::RenderMode::Normal).unwrap();
let g = font.glyph().bitmap();
let left = font.glyph().bitmap_left() as i64;
let top = font.glyph().bitmap_top() as i64;
let buf : Vec<_> = g.buffer().iter().map(|&x| x as u64).collect();
let rows = g.rows() as i64;
let pitch = g.pitch().abs() as usize;
let width = g.width() as i64;
for i in 0 .. rows {
ren_base.blend_solid_hspan(x + left, y-top+i, width,
color, &buf[pitch*i as usize..]);
}
let adv = font.glyph().advance();
x += (adv.x as f64 / 64.0).round() as i64;
y += (adv.y as f64 / 64.0).round() as i64;
}
}
#[derive(Debug,Copy,Clone,PartialEq)]
pub enum XAlign {
Left, Center, Right
}
#[derive(Debug,Copy,Clone,PartialEq)]
pub enum YAlign {
Top, Center, Bottom
}
pub struct Label<'a> {
txt: String,
x: f64,
y: f64,
xa: XAlign,
ya: YAlign,
color: Rgba8,
font: &'a ft::Face,
}
impl<'a> Label<'a> {
pub fn new(txt: &str, x: f64, y: f64, font: &'a ft::Face) -> Self {
Self {
txt: txt.to_string(), x, y,
xa: XAlign::Left,
ya: YAlign::Bottom,
color: Rgba8::black(),
font
}
}
pub fn xalign(mut self, xalign: XAlign) -> Self {
self.xa = xalign;
self
}
pub fn yalign(mut self, yalign: YAlign) -> Self {
self.ya = yalign;
self
}
pub fn color(mut self, color: Rgba8) -> Self {
self.color = color;
self
}
pub fn draw<T: PixelDraw>(&mut self, ren: &mut RenderingBase<T>) {
draw_text_subpixel(&self.txt, self.x, self.y,
self.xa, self.ya, self.color,
self.font, ren);
}
}
// https://www.freetype.org/freetype2/docs/glyphs/glyphs-5.html
// 2. Subpixel positioning
fn draw_text_subpixel<T: PixelDraw>(txt: &str, x: f64, y: f64,
xalign: XAlign,
yalign: YAlign,
color: Rgba8,
font: &ft::Face,
ren_base: &mut RenderingBase<T>) {
let (mut x, mut y) = (x,y);
let width = string_width(txt, font);
let asc = font.size_metrics().unwrap().ascender as f64 / 64.0;
x += match xalign {
XAlign::Left => 0.0,
XAlign::Right => -width,
XAlign::Center => -width/2.0,
};
y += match yalign {
YAlign::Top => asc,
YAlign::Bottom => 0.0,
YAlign::Center => asc / 2.0,
};
for c in txt.chars() {
let glyph_index = font.get_char_index(c as usize);
font.load_glyph(glyph_index, ft::face::LoadFlag::DEFAULT).unwrap();
let glyph = font.glyph().get_glyph().unwrap();
let dt = ft::Vector {
x: ((x - x.floor()) * 64.0).round() as i64,
y: ((y - y.floor()) * 64.0).round() as i64
};
glyph.transform(None, Some(dt)).unwrap();
let g = glyph.to_bitmap(ft::RenderMode::Normal, None).unwrap();
let left = g.left() as i64;
let top = g.top() as i64;
let bit = g.bitmap();
let buf : Vec<_> = bit.buffer().iter().map(|&x| x as u64).collect();
let rows = bit.rows() as i64;
let width = bit.width() as i64;
let pitch = bit.pitch().abs() as usize;
for i in 0 .. rows {
ren_base.blend_solid_hspan(x.floor() as i64 + left,
y.floor() as i64 + i - top,
width,
color, &buf[pitch*i as usize..]);
}
x += glyph.advance_x() as f64 / 65536.0;
y += glyph.advance_y() as f64 / 65536.0;
}
}