pub fn halt()
Expand description
Halts the CPU until an interrupt occurs.
The CPU is switched to a low-power mode but all other subsystems continue running. You would mainly use this if you are stopping the game, and want to put an infinite loop without using 100% of the CPU.
Once an interrupt occurs, this function will return.
#![no_std]
#![no_main]
use agb::Gba;
#[agb::entry]
fn main(mut gba: Gba) -> ! {
// your game code here
loop {
agb::halt();
}
}