Module agb::display[][src]

Modules

bitmap3
bitmap4
example_logo
object
palette16
tiled0
vblank
video

Structs

Display

Manages distribution of display modes, obtained from the gba struct

Constants

HEIGHT

Height of the Gameboy advance screen in pixels

WIDTH

Width of the Gameboy advance screen in pixels

Functions

busy_wait_for_VBlank

Waits until vblank using a busy wait loop, this should almost never be used. I only say almost because whilst I don’t believe there to be a reason to use this I can’t rule it out.