Module agb::display [−][src]
Modules
bitmap3 | |
bitmap4 | |
example_logo | |
object | |
palette16 | |
tiled0 | |
vblank | |
video |
Structs
Display | Manages distribution of display modes, obtained from the gba struct |
Constants
HEIGHT | Height of the Gameboy advance screen in pixels |
WIDTH | Width of the Gameboy advance screen in pixels |
Functions
busy_wait_for_VBlank | Waits until vblank using a busy wait loop, this should almost never be used. I only say almost because whilst I don’t believe there to be a reason to use this I can’t rule it out. |