Expand description
Implements everything relating to things that are displayed on screen.
Re-exports
pub use font::Font;
pub use font::FontLetter;
Modules
- Affine matrices for the Game Boy Advance
- Graphics mode 3. Bitmap mode that provides a 16-bit colour framebuffer.
- Graphics mode 4. Bitmap 4 provides two 8-bit paletted framebuffers with page switching.
- This controls the blending modes on the GBA.
- Test logo of agb.
- Sprites and objects
- Palette type.
- Data produced by agb-image-converter
- Graphics mode 0. Four regular backgrounds.
- Giving out graphics mode.
- The window feature of the GBA.
Structs
- Manages distribution of display modes, obtained from the gba struct
Enums
Constants
- Height of the Gameboy advance screen in pixels
- Width of the Gameboy advance screen in pixels
Functions
- Waits until vblank using a busy wait loop, this should almost never be used. I only say almost because whilst I don’t believe there to be a reason to use this I can’t rule it out.