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use std::ops::{ Add, Sub, Mul, Neg }; #[derive(Debug)] #[derive(PartialEq)] #[derive(Clone)] #[derive(Copy)] pub struct Vector{ x : f64, y : f64, z : f64, } impl Vector { pub fn magnitude_squared(&self) -> f64 { self.x * self.x + self.y * self.y + self.z * self.z } pub fn magnitude(&self) -> f64 { self.magnitude_squared().sqrt() } pub fn new(x : f64, y : f64, z : f64) -> Vector { Vector { x: x, y: y, z: z } } pub fn newi(x : i32, y : i32, z : i32) -> Vector { Vector { x: x as f64, y: y as f64, z: z as f64 } } pub fn dot(&self, v : Vector) -> f64 { self.x * v.x + self.y * v.y + self.z * v.z } pub fn cross(&self, v : Vector) -> Vector { Vector { x : self.y * v.z - self.z * v.y, y : self.z * v.x - self.x * v.z, z : self.x * v.y - self.y * v.x } } pub fn unit(&self) -> Vector { self.scale(1.0 / self.magnitude()) } pub fn v_add(&self, v : Vector) -> Vector { Vector { x : self.x + v.x, y : self.y + v.y, z : self.z + v.z } } pub fn v_usub(&self) -> Vector { Vector { x : -self.x, y : -self.y, z : -self.z } } pub fn v_sub(&self, v : Vector) -> Vector { Vector { x : self.x - v.x, y : self.y - v.y, z : self.z - v.z } } pub fn scale(&self, s : f64) -> Vector { Vector { x : self.x * s, y : self.y * s, z : self.z * s } } pub fn round(&self) -> Vector { Vector { x : self.x.round(), y : self.y.round(), z : self.z.round() } } pub fn x(&self) -> f64 { self.x } pub fn y(&self) -> f64 { self.y } pub fn z(&self) -> f64 { self.z } pub fn zero() -> Vector { Vector { x: 0., y: 0., z: 0. } } pub fn identity() -> Vector { Vector { x: 1., y: 1., z: 1. } } pub fn i_hat() -> Vector { Vector { x: 1., y: 0., z: 0. } } pub fn j_hat() -> Vector { Vector { x: 0., y: 1., z: 0. } } pub fn k_hat() -> Vector { Vector { x: 0., y: 0., z: 1. } } pub fn with_x(&self, x : f64) -> Vector { Vector { x: x, y: self.y, z: self.z } } pub fn with_y(&self, y : f64) -> Vector { Vector { x: self.x, y: y, z: self.z } } pub fn with_z(&self, z : f64) -> Vector { Vector { x: self.x, y: self.y, z: z } } } impl Add for Vector { type Output = Vector; fn add(self, v : Vector) -> Vector { self.v_add(v) } } impl Sub for Vector { type Output = Vector; fn sub(self, v : Vector) -> Vector { self.v_sub(v) } } impl Mul<f64> for Vector { type Output = Vector; fn mul(self, s : f64) -> Vector { self.scale(s) } } impl Mul<Vector> for f64 { type Output = Vector; fn mul(self, v : Vector) -> Vector { v.scale(self) } } impl Neg for Vector { type Output = Vector; fn neg(self) -> Vector { self.v_usub() } } #[derive(Debug)] #[derive(PartialEq)] #[derive(Clone)] #[derive(Copy)] pub struct AffineVector { x : f64, y : f64, z : f64, w : f64, } impl AffineVector { pub fn magnitude_squared(&self) -> f64 { self.x * self.x + self.y * self.y + self.z * self.z + self.w * self.w } pub fn magnitude(&self) -> f64 { self.magnitude_squared().sqrt() } pub fn dot(&self, v: AffineVector) -> f64 { self.x * v.x + self.y * v.y + self.z * v.z + self.w * v.w } pub fn new(x: f64, y: f64, z: f64, w: f64) -> AffineVector { AffineVector { x: x, y: y, z: z, w: w } } pub fn x(self) -> f64 { self.x } pub fn y(self) -> f64 { self.y } pub fn z(self) -> f64 { self.z } pub fn w(self) -> f64 { self.w } } impl Add for AffineVector { type Output = AffineVector; fn add(self, v : AffineVector) -> AffineVector { AffineVector::new(self.x + v.x, self.y + v.y, self.z + v.z, self.w + v.w) } } impl Sub for AffineVector { type Output = AffineVector; fn sub(self, v : AffineVector) -> AffineVector { AffineVector::new(self.x - v.x, self.y - v.y, self.z - v.z, self.w - v.w) } } impl Neg for AffineVector { type Output = AffineVector; fn neg(self) -> AffineVector { AffineVector::new(-self.x, -self.y, -self.z, -self.w) } }