Aldaron's Device Interface / GPU is a library developed by Plop Grizzly for interfacing with the GPU to render graphics or do fast calculations.
Types specifically for window operations.
To render anything with adi_gpu, you have to make a
A list of colors to be paired with vertices.
A list of vertices that make a shape.
A renderable object that exists on the
A list of texture coordinates to be paired with vertices.
A texture on the GPU.
Transform represents a transformation matrix.
This trait is for implementing new platform support. TODO It is incomplete.