[−]Module acute_ecs::command
Structs
CommandBuffer | A command buffer used to queue mutable changes to the world from a system. This buffer is automatically
flushed and refreshed at the beginning of every frame by |
EntityBuilder | A builder type which can be retrieved from the command buffer. This is the ideal use case for
inserted complex entities with multiple components and tags from a command buffer. Although
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Traits
WorldWritable | This trait can be used to implement custom world writer types that can be directly
inserted into the command buffer, for more custom and complex world operations. This is analogous
to the |