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use super::super::{ChannelWrapper, ChannelId, ReceiverChannelId, ExpectedChannelState, ActualChannelState, ChannelState }; use super::super::Error as ActorError; pub fn connect_receiver_to_sender<Value: Send, Error: Send>(rcv : &mut ChannelWrapper<Value, Error>, snd : &mut ChannelWrapper<Value, Error>) -> Result<(), ActorError> { use std::mem; let (channel_id, mut tmp_sender) = match rcv { &mut ChannelWrapper::ReceiverNotConnected(ref mut receiver_channel_id, ref mut receiver_name) => { match snd { &mut ChannelWrapper::SenderNotConnected(ref mut sender_channel_id, ref mut _receiver, ref mut _sender_name) => { let channel_id = ChannelId{sender_id: *sender_channel_id, receiver_id: *receiver_channel_id}; (channel_id, ChannelWrapper::ConnectedSender::<Value, Error>(channel_id.clone(), receiver_name.clone())) }, &mut ChannelWrapper::ReceiverNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ReceiverNotConnected))); }, &mut ChannelWrapper::ConnectedReceiver(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ConnectedReceiver))); }, &mut ChannelWrapper::ConnectedSender(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ConnectedSender))); }, } }, &mut ChannelWrapper::ConnectedReceiver(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ReceiverNotConnected), ActualChannelState(ChannelState::ConnectedReceiver))); }, &mut ChannelWrapper::ConnectedSender(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ReceiverNotConnected), ActualChannelState(ChannelState::ConnectedSender))); }, &mut ChannelWrapper::SenderNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ReceiverNotConnected), ActualChannelState(ChannelState::SenderNotConnected))); }, }; mem::swap(&mut tmp_sender, snd); match tmp_sender { ChannelWrapper::SenderNotConnected(_sender_channel_id, receiver, sender_name) => { let mut new_receiver = ChannelWrapper::ConnectedReceiver::<Value, Error>(channel_id, receiver, sender_name.clone()); mem::swap(&mut new_receiver, rcv); }, ChannelWrapper::ReceiverNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ReceiverNotConnected))); }, ChannelWrapper::ConnectedReceiver(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ConnectedReceiver))); }, ChannelWrapper::ConnectedSender(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ConnectedSender))); }, }; Ok(()) } pub fn disconnect_receiver_from_sender<Value: Send, Error: Send>(rcv : &mut ChannelWrapper<Value, Error>, snd : &mut ChannelWrapper<Value, Error>) -> Result<(), ActorError> { use std::mem; let mut tmp_receiver = match snd { &mut ChannelWrapper::ConnectedSender(ref mut channel_id_rcv, ref mut receiver_name) => { match rcv { &mut ChannelWrapper::ConnectedReceiver(ref mut _channel_id_snd, ref mut _receiver, ref mut _sender_name) => { ChannelWrapper::ReceiverNotConnected::<Value, Error>(channel_id_rcv.receiver_id,receiver_name.clone()) }, &mut ChannelWrapper::ReceiverNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::ReceiverNotConnected))); }, &mut ChannelWrapper::ConnectedSender(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::ConnectedSender))); }, &mut ChannelWrapper::SenderNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::SenderNotConnected))); }, } }, &mut ChannelWrapper::ReceiverNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::ReceiverNotConnected))); }, &mut ChannelWrapper::ConnectedReceiver(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::ConnectedReceiver))); }, &mut ChannelWrapper::SenderNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::SenderNotConnected))); }, }; mem::swap(&mut tmp_receiver, rcv); match tmp_receiver { ChannelWrapper::ConnectedReceiver(channel_id_snd, receiver, sender_name) => { let mut new_sender = ChannelWrapper::SenderNotConnected::<Value, Error>( channel_id_snd.sender_id, receiver, sender_name.clone()); mem::swap(&mut new_sender, snd); }, ChannelWrapper::ReceiverNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::ReceiverNotConnected))); }, ChannelWrapper::ConnectedSender(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::ConnectedSender))); }, ChannelWrapper::SenderNotConnected(..) => { return Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::SenderNotConnected))); }, }; Ok(()) } pub fn connect_to<Value: Send, Error: Send>(me : &mut ChannelWrapper<Value, Error>, to : &mut ChannelWrapper<Value, Error>) -> Result<(), ActorError> { match me { &mut ChannelWrapper::ReceiverNotConnected(..) => { match to { &mut ChannelWrapper::SenderNotConnected(..) => { connect_receiver_to_sender(me, to) }, &mut ChannelWrapper::ConnectedSender(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ConnectedSender))) }, &mut ChannelWrapper::ReceiverNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ReceiverNotConnected))) }, &mut ChannelWrapper::ConnectedReceiver(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ConnectedReceiver))) } } }, &mut ChannelWrapper::ConnectedReceiver(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ReceiverNotConnected), ActualChannelState(ChannelState::ConnectedReceiver))) }, &mut ChannelWrapper::SenderNotConnected(..) => { match to { &mut ChannelWrapper::ReceiverNotConnected(..) => { connect_receiver_to_sender(to, me) }, &mut ChannelWrapper::ConnectedSender(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ReceiverNotConnected), ActualChannelState(ChannelState::ConnectedSender))) }, &mut ChannelWrapper::SenderNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ReceiverNotConnected), ActualChannelState(ChannelState::SenderNotConnected))) }, &mut ChannelWrapper::ConnectedReceiver(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ReceiverNotConnected), ActualChannelState(ChannelState::ConnectedReceiver))) } } }, &mut ChannelWrapper::ConnectedSender(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::SenderNotConnected), ActualChannelState(ChannelState::ConnectedSender))) }, } } pub fn disconnect_from<Value: Send, Error: Send>(me : &mut ChannelWrapper<Value, Error>, from : &mut ChannelWrapper<Value, Error>) -> Result<(), ActorError> { match me { &mut ChannelWrapper::ConnectedReceiver(..) => { match from { &mut ChannelWrapper::ConnectedSender(..) => { disconnect_receiver_from_sender(me, from) }, &mut ChannelWrapper::ConnectedReceiver(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::ConnectedReceiver))) }, &mut ChannelWrapper::ReceiverNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::ReceiverNotConnected))) }, &mut ChannelWrapper::SenderNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::SenderNotConnected))) } } }, &mut ChannelWrapper::ConnectedSender(..) => { match from { &mut ChannelWrapper::ConnectedReceiver(..) => { disconnect_receiver_from_sender(from, me) }, &mut ChannelWrapper::ReceiverNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::ReceiverNotConnected))) }, &mut ChannelWrapper::SenderNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::SenderNotConnected))) }, &mut ChannelWrapper::ConnectedSender(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::SenderNotConnected))) } } }, &mut ChannelWrapper::ReceiverNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedReceiver), ActualChannelState(ChannelState::ReceiverNotConnected))) }, &mut ChannelWrapper::SenderNotConnected(..) => { Err(ActorError::InvalidChannelState( ExpectedChannelState(ChannelState::ConnectedSender), ActualChannelState(ChannelState::SenderNotConnected))) }, } } pub trait Connectable { type InputValue: Send; type InputError: Send; fn input(&mut self) -> &mut ChannelWrapper<Self::InputValue, Self::InputError>; fn connect(&mut self, other: &mut ChannelWrapper<Self::InputValue, Self::InputError>) -> Result<(), ActorError> { connect_to(self.input(), other) } fn disconnect(&mut self, other: &mut ChannelWrapper<Self::InputValue, Self::InputError>) -> Result<(), ActorError> { disconnect_from(self.input(), other) } } pub trait ConnectableY { type InputValueA: Send; type InputErrorA: Send; type InputValueB: Send; type InputErrorB: Send; fn input_a(&mut self) -> &mut ChannelWrapper<Self::InputValueA, Self::InputErrorA>; fn input_b(&mut self) -> &mut ChannelWrapper<Self::InputValueB, Self::InputErrorB>; fn connect_a(&mut self, other: &mut ChannelWrapper<Self::InputValueA, Self::InputErrorA>) -> Result<(), ActorError> { connect_to(self.input_a(), other) } fn connect_b(&mut self, other: &mut ChannelWrapper<Self::InputValueB, Self::InputErrorB>) -> Result<(), ActorError> { connect_to(self.input_b(), other) } fn disconnect_a(&mut self, other: &mut ChannelWrapper<Self::InputValueA, Self::InputErrorA>) -> Result<(), ActorError> { disconnect_from(self.input_a(), other) } fn disconnect_b(&mut self, other: &mut ChannelWrapper<Self::InputValueB, Self::InputErrorB>) -> Result<(), ActorError> { disconnect_from(self.input_b(), other) } } pub trait ConnectableN { type InputValue: Send; type InputError: Send; fn input(&mut self, n: ReceiverChannelId) -> &mut ChannelWrapper<Self::InputValue, Self::InputError>; fn connect(&mut self, n: ReceiverChannelId, other: &mut ChannelWrapper<Self::InputValue, Self::InputError>) -> Result<(), ActorError> { connect_to(self.input(n), other) } fn disconnect(&mut self, n: ReceiverChannelId, other: &mut ChannelWrapper<Self::InputValue, Self::InputError>) -> Result<(), ActorError> { disconnect_from(self.input(n), other) } } pub trait ConnectableYN { type InputValueA: Send; type InputErrorA: Send; type InputValueB: Send; type InputErrorB: Send; fn input_a(&mut self, n: ReceiverChannelId) -> &mut ChannelWrapper<Self::InputValueA, Self::InputErrorA>; fn input_b(&mut self, n: ReceiverChannelId) -> &mut ChannelWrapper<Self::InputValueB, Self::InputErrorB>; fn connect_a(&mut self, n: ReceiverChannelId, other: &mut ChannelWrapper<Self::InputValueA, Self::InputErrorA>) -> Result<(), ActorError> { connect_to(self.input_a(n), other) } fn connect_b(&mut self, n: ReceiverChannelId, other: &mut ChannelWrapper<Self::InputValueB, Self::InputErrorB>) -> Result<(), ActorError> { connect_to(self.input_b(n), other) } fn disconnect_a(&mut self, n: ReceiverChannelId, other: &mut ChannelWrapper<Self::InputValueA, Self::InputErrorA>) -> Result<(), ActorError> { disconnect_from(self.input_a(n), other) } fn disconnect_b(&mut self, n: ReceiverChannelId, other: &mut ChannelWrapper<Self::InputValueB, Self::InputErrorB>) -> Result<(), ActorError> { disconnect_from(self.input_b(n), other) } }