Struct actix::registry::SystemRegistry[][src]

pub struct SystemRegistry { /* fields omitted */ }

System wide actors registry

System registry serves same purpose as Registry, except it is shared across all arbiters.

Example

use actix::prelude::*;

#[derive(Message)]
struct Ping;

#[derive(Default)]
struct MyActor1;

impl Actor for MyActor1 {
    type Context = Context<Self>;
}
impl actix::Supervised for MyActor1 {}

impl SystemService for MyActor1 {
    fn service_started(&mut self, ctx: &mut Context<Self>) {
        println!("Service started");
    }
}

impl Handler<Ping> for MyActor1 {
    type Result = ();

    fn handle(&mut self, _: Ping, ctx: &mut Context<Self>) {
        println!("ping");
    }
}

struct MyActor2;

impl Actor for MyActor2 {
    type Context = Context<Self>;

    fn started(&mut self, _: &mut Context<Self>) {
        let act = System::current().registry().get::<MyActor1>();
        act.do_send(Ping);
    }
}

fn main() {
    // initialize system
    let code = System::run(|| {
        // Start MyActor1
        let addr = MyActor1.start();

        // Start MyActor2
        let addr = MyActor2.start();
    });
}

Methods

impl SystemRegistry
[src]

Return address of the service. If service actor is not running it get started in the system.

Trait Implementations

impl Clone for SystemRegistry
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations